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Comparing Controller-Free Pointing Techniques Across Depth for 2D Selection in Augmented Reality

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arXiv:2606.08441v1 Announce Type: new Abstract: This paper presents a systematic evaluation of five controller-free pointing techniques for 2D target selection in AR, using ISO 9241-411. We compared them across multiple depths (2 m, 6 m, 10 m) in terms of movement time, accuracy, throughput, and workload (NASA TLX). Head- and eye-based pointing significantly outperformed the hand-based methods (Finger, Wrist, and Arm); Head input was the most accurate and remained the most consistent across...

arXiv:2606.08441v1 Announce Type: new Abstract: This paper presents a systematic evaluation of five controller-free pointing techniques for 2D target selection in AR, using ISO 9241-411. We compared them across multiple depths (2 m, 6 m, 10 m) in terms of movement time, accuracy, throughput, and workload (NASA TLX). Head- and eye-based pointing significantly outperformed the hand-based methods (Finger, Wrist, and Arm); Head input was the most accurate and remained the most consistent across depth. Depth significantly impacted performance, with complex interactions with target size and distance. Our results offer a comprehensive empirical basis for selecting appropriate controller-free techniques in depth-varying AR tasks.
ISO 9241-411 (ORG) NASA (ORG) Wrist (PERSON)
Originally published by arXiv CS Read original →