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Agentic World Modeling

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COMAP: Co-Evolving World Models and Agent Policies for LLM Agents

Announce Type: new Abstract: Equipping language agents with world models enables them to anticipate environment dynamics and evaluate candidate actions before execution. However, existing textual world models are typically fixed after training, preventing them from adapting to the on-policy state-action distributions induced by an evolving agent. Meanwhile, agent-improvement methods often rely on external rewards or verifiers, limiting their applicability in realistic interactive environments.

arXiv CS 8d ago

Prisma-World: Camera-Controllable Multi-Agent Video World Model

arXiv:2606.09507v1 Announce Type: new Abstract: Video world models have made rapid progress in generating controllable visual experiences, but most of them still simulate the world from a single observer. Extending such models to multiple agents raises a central challenge: if each agent's future state is generated independently, overlapping views may instantiate different versions of the same scene, leading to inconsistent objects, layouts, and appearances across agents. Conventional camera...

arXiv CS 1d ago

Bridging the Agent-World Gap: Text World Models for LLM-based Agents

arXiv:2606.09032v1 Announce Type: new Abstract: Large language model (LLM)-based agents are increasingly used in interactive textual environments, from web navigation and code editing to tool use and long-horizon dialogue. Yet many remain largely reactive, mapping observations to actions without an explicit model of how these environments are structured and evolve. This motivates text world models (TWMs): transition models over textual states that, given a state and a candidate action,...

arXiv CS 1d ago

Dreaming Of Others: Latent Teammate Modeling In World Models For Multi-Agent Reinforcement Learning

Announce Type: new Abstract: In cooperative multi-agent reinforcement learning (MARL), agents must coordinate with partners whose internal policies and intentions are not directly observable. While world models such as Dreamer have demonstrated strong generalization and sample efficiency in single-agent settings, their application to MARL remains limited by an inability to handle teammate-induced uncertainty. We propose a new perspective: treat teammates as structured, learnable components...

arXiv CS 9d ago

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

arXiv:2604.22748v2 Announce Type: replace Abstract: As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes.

arXiv CS 1d ago

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

arXiv:2606.02753v1 Announce Type: new Abstract: Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently...

arXiv CS 7d ago

AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints

new Abstract: Planning for real-world problems by language models often involves both world and user constraints, which may not be fully specified upfront and are progressively disclosed through interaction. However, existing benchmarks still underexplore adaptive planning under such progressively revealed dual constraints. To address this gap, we introduce AdaPlanBench, a dynamic interactive benchmark for evaluating whether Large Language Model (LLM) agents can adaptively plan and re-plan...

arXiv CS 5d ago

Agentic World Modeling for 6G: Near-Real-Time Generative State-Space Reasoning

Announce Type: replace Abstract: We argue that sixth-generation (6G) intelligence is not fluent token prediction but the capacity to imagine and choose -- to simulate future scenarios, weigh trade-offs, and act with calibrated uncertainty. We reframe open radio access network (O-RAN) near-real-time (Near-RT) control via counterfactual dynamics and a world modeling (WM) paradigm that learns an action-conditioned generative state space. This enables quantitative "what-if" forecasting beyond...

arXiv CS 2d ago

ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling

Announce Type: replace Abstract: This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse leverages the generation capability of large video models and integrates three key innovations: 1) A dataset for large-scale multi-agent interactive world modeling is built on the CARLA simulation platform, featuring diverse...

arXiv CS 6d ago

Audio-Visual World Models: Grounding Multisensory Imagination for Embodied Agents

arXiv:2512.00883v3 Announce Type: replace Abstract: World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory modalities.

arXiv CS 2d ago