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Cluttered Environments

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Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

arXiv:2603.07578v2 Announce Type: replace Abstract: Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally...

arXiv CS 8d ago

VLM-GLoc: Vision-Language Model Enhanced Monte Carlo Localization for Robust Semantic Global Localization in Cluttered Quasi-Static Environments

arXiv:2605.30506v1 Announce Type: new Abstract: Global localization in geometrically aliased, quasi-static environments such as grocery stores, offices, schools, and hospitals poses a significant challenge for mobile robots. Grocery stores with parallel aisles and a long tailed distribution of products, as well as offices and labs with repetitive furniture such as chairs, desks, monitors, and doors, exemplify common indoor environments that present geometric and even semantic ambiguity....

arXiv CS 9d ago

Three-dimensional hydro-cluttered locomotion by an undulatory robot

Announce Type: new Abstract: Aquatic robots have expanded human access to underwater environments, yet many underwater spaces contain obstacles that can disrupt open-water locomotion. In "hydro-cluttered" environments, water is interspersed with rigid and flexible clutter, making body-obstacle contact unavoidable. Operating in these spaces requires robots that can regulate and exploit contact, but this regime remains difficult to model or simulate.

arXiv CS 2d ago

ActiveGrasp: Information-Guided Active Grasping with Calibrated Energy-based Model

arXiv:2511.12795v2 Announce Type: replace Abstract: Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold.

arXiv CS 2d ago

RSC: Decentralized Rigid Formation Flocking for Large-Scale Swarms via Hybrid Predictive Control and Online Reconfiguration

arXiv:2606.04248v1 Announce Type: new Abstract: Decentralized rigid formation flocking requires a swarm of autonomous agents to maintain a predetermined geometric configuration while moving, relying solely on local sensing and communication. However, existing decentralized control methods struggle to maintain strict inter-agent distance constraints in cluttered environments, often suffering from local minima deadlocks, high frequency control oscillations, or limited flexibility during...

arXiv CS 6d ago

AirDreamer: Generalist Drone Navigation with World Models

new Abstract: Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments.

arXiv CS 7d ago

Decentralized End-to-End Multi-AAV Pursuit Using Predictive Spatio-Temporal Observation via Deep Reinforcement Learning

arXiv:2603.24238v2 Announce Type: replace Abstract: Decentralized cooperative pursuit in cluttered environments is challenging for autonomous aerial swarms, especially under partial and noisy perception. Existing methods often rely on abstracted geometric features or privileged ground-truth states, and therefore sidestep perceptual uncertainty in real-world settings. We propose a decentralized end-to-end multi-agent reinforcement learning (MARL) framework that maps raw LiDAR observations...

arXiv CS 1d ago

Gotta Grow Fast: Design and Benchmarking of a Tip Mount for High-Speed Vine Robots

arXiv:2606.06040v1 Announce Type: new Abstract: Soft, growing vine robots extend through tip eversion, a mechanism that enables navigation through cluttered environments. However, integrating cameras and other sensors at the tip is uniquely challenging because the material forming the tip is constantly renewed as the robot grows. This continual material turnover, combined with friction between internal layers, added tip weight, and fabric constriction, complicates sensor and tool mounting.

arXiv CS 5d ago

Selecting haptic guidance models in teleoperation: guidelines from a comparative user study

arXiv:2606.04157v1 Announce Type: new Abstract: Haptic guidance in teleoperation enhances operator performance through force feedback. This paper presents guidelines to select the most appropriate model considering the task, the environment and the operator. We define a unified formulation expressing most common models (spring-damper, potential field, and guiding tube) as variations of a stiffness-damping system with model-specific guiding functions.

arXiv CS 6d ago

Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics

Announce Type: new Abstract: Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged...

arXiv CS 8d ago