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EXplicit Mesh Reconstruction

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ExMesh: EXplicit Mesh Reconstruction with Topology Adaptation

arXiv:2606.07288v1 Announce Type: new Abstract: Reconstructing surface meshes from multi-view images has remained a core challenge in recent years. Most existing methods, whether implicit or explicit, depend on intermediate representations and post-processing steps like Marching Cubes or TSDF fusion, often resulting in artifacts and fragmented geometry. Directly optimizing explicit meshes is a promising approach.

arXiv CS 2d ago

HRsR: Hierarchical Rotation System Reconstruction

arXiv:2606.07078v1 Announce Type: new Abstract: Surface reconstruction from point clouds remains challenging when both geometric fidelity and topology control are required. Rotation System Reconstruction (RsR) reconstructs triangle meshes from point clouds while explicitly controlling topology through the Euler characteristic, but its sequential edge insertion limits scalability. We present Hierarchical Rotation System Reconstruction (HRsR), which accelerates RsR through a hierarchical...

arXiv CS 2d ago

Dual Contouring of Signed Distance Data

arXiv:2604.00157v2 Announce Type: replace Abstract: We propose an algorithm to reconstruct explicit polygonal meshes from discretely sampled Signed Distance Function (SDF) data, which is especially effective at recovering sharp features. Building on the traditional Dual Contouring of Hermite Data method, we design and solve a quadratic optimization problem to decide the optimal placement of the mesh's vertices within each cell of a regular grid. Critically, this optimization relies solely on...

arXiv CS 8d ago

GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images

arXiv:2606.03921v1 Announce Type: new Abstract: Converting multi-view RGB observations into simulation-ready 3D environments remains challenging because current reconstruction pipelines produce monolithic scene representations without explicit physical structure. They are typically defined up to an arbitrary global rotation and entangle rigid foreground objects with background geometry, which hinders stable physical interaction. Existing solutions often recover interactivity by replacing...

arXiv CS 7d ago

Personalized 3D Myocardial Infarct Geometry Reconstruction from Cine MRI for Cardiac Digital Twins

arXiv:2606.01808v1 Announce Type: new Abstract: Accurate 3D geometric characterization of myocardial infarction (MI) is essential for building cardiac digital twins (CDTs) to precisely simulate infarct-related electrophysiology. Late gadolinium enhancement magnetic resonance imaging (LGE MRI) is the clinical reference for locating MI, yet its reliance on contrast agents restricts use in renally impaired patients and limits longitudinal follow-ups. As an alternative, contrast-free cine MRI...

arXiv CS 8d ago

Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

Announce Type: replace Abstract: Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While previous research has attempted to impose semantic decomposition on these models, significant challenges remain...

arXiv CS 9d ago

MMTalker: Multiresolution 3D Talking Head Synthesis with Multimodal Feature Fusion

Announce Type: replace Abstract: Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync accuracy and producing realistic facial expressions, primarily due to the highly ill-posed nature of this cross-modal mapping. In this paper, we introduce a novel 3D audio-driven facial animation synthesis method through...

arXiv CS 8d ago

Real-Time Sensing of Inaccessible Physical Fields via an Edge-Deployable Hardware-Portable Graph Neural Operator

arXiv:2604.01802v2 Announce Type: replace Abstract: Real-time inference of inaccessible interior physical fields from sparse boundary observations is a fundamental but unresolved problem in scientific machine learning, with direct relevance to safety-critical monitoring across many engineering applications. Existing neural operators achieve high accuracy but leave deployment to embedded edge platforms unaddressed. Here we introduce VIRSO (Virtual Irregular Real-Time Sparse Operator), the...

arXiv CS 8d ago

Recent Advances and Trends in Learning-based 3D Representations

arXiv:2606.04871v1 Announce Type: new Abstract: The selection of an appropriate 3D representation is a fundamental design decision that dictates the efficiency, quality, and capabilities of modern computer vision and graphics pipelines for tasks such as 3D reconstruction, novel-view synthesis and rendering, shape and motion analysis, recognition, and generation. While traditional representations (\eg meshes, point clouds, and volumetric grids) remain standard outputs of 3D sensors (\eg LiDAR...

arXiv CS 6d ago

Efficient and accurate neural-field reconstruction using resistive memory

Abstract Applications such as medical imaging, augmented and virtual reality, and embodied artificial intelligence (AI) depend on the ability to reconstruct complex signals from sparse observations. These applications are characterized by incomplete measurements and limited computational resources. Traditional approaches to digital hardware face the following challenges: explicit signal representations require heavy sampling and storage, data movement across the von Neumann bottleneck...

Nature 19h ago