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Game-Based vs. Simulation-Based Instruction: exploring the sequencing effect on elementary pre-service teachers' understanding of the photoelectric effect
Announce Type: new Abstract: The use of digital tools and multiple representations like educational games and interactive simulations is of great importance to physics education. This study investigates the sequencing effects of an educational video game 'Photon Jump' and the PhET Photoelectric Effect simulation on pre-service teachers' understanding of the photoelectric effect. Using a counterbalanced quasi-experimental crossover design, pre-service teachers enrolled in a physics course (N...
MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
arXiv:2605.30931v1 Announce Type: new Abstract: Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics.
Two Paths to Learning Physics: How Games and Simulations Shape Physics Learning Among Physics and Engineering Students
arXiv:2606.03622v1 Announce Type: new Abstract: The use of digital tools like educational video games and interactive simulations is of great importance to physics education. This study investigates the sequencing effects of an educational game, 'Photon Jump' and PhET Photoelectric Effect simulation on students' perception of such tools for learning about the photoelectric effect.
Why Are Large Language Models So Terrible at Video Games?
Large language models (LLMs) have improved so quickly that the benchmarks themselves have evolved, adding more complex problems in an effort to challenge the latest models. Yet LLMs haven’t improved across all domains, and one task remains far outside their grasp: They have no idea how to play video games. While a few have managed to beat a few games (for example, Gemini 2.5 Pro beat Pokemon Blue in May of 2025), these exceptions prove the rule.
Mediating students' empathy development through play
Mediating students' empathy development through play Sadie Harley Scientific Editor Andrew Zinin Lead Editor Playing a card game can support empathy development in college classrooms, according to a new study led by researchers in Penn State University Libraries' Teaching and Learning with Technology (TLT). The study, "Mediating Students' Empathy Development Through Play," was published in the Journal of Play in Adulthood. It assesses the Inclusive and Multicultural Perspectives with Action,...
GIFT: Games as Informal Training for Generalizable LLMs
arXiv:2601.05633v2 Announce Type: replace Abstract: Recent LLMs excel at formal tasks such as mathematical reasoning and code generation, but still struggle with broader abilities such as planning, creativity, and social intelligence. Inspired by human learning, where formal instruction and informal experience jointly shape intelligence, we introduce informal learning into LLM training and use games as annotation-free, feedback-driven environments. To cover diverse abilities including...
MMSkills: Towards Multimodal Skills for General Visual Agents
Announce Type: replace Abstract: Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We...