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Gaussian Splatting

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Gaussian Point Splatting

Gaussian Point Splatting Joris Rijsdijk, Christoph Peters, Michael Weinnman, Ricardo Marroquim. 2026–07 in ACM Transactions on Graphics (Proc. Official version Abstract We propose Gaussian point splatting, a stochastic method to render Gaussian splats that scales extremely well to scenes with many Gaussians.

Hacker News 6d ago

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Announce Type: new Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appearance rendering quality. In this work, we show that 3DGS in its default form is inheritedly unsuited to represent texture and geometry at the same time, by training with complete...

arXiv CS 6d ago

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Announce Type: new Abstract: Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose $\text{VG}^2$GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer.

arXiv CS 8d ago

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Announce Type: replace Abstract: Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose $\text{VG}^2$GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer.

arXiv CS 6d ago

LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss

Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become an efficient explicit representation for radiance field reconstruction and real-time novel view synthesis. However, its standard photometric loss treats flat and structure-rich regions similarly, which may limit the recovery of sharp contours and fine details. Edge-Guided Gaussian Splatting (EGGS) improves structure awareness through edge-guided weighting, but mainly relies on first-order gradient responses and linear...

arXiv CS 1d ago

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization.

arXiv CS 8d ago

RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction

arXiv:2602.20807v2 Announce Type: replace Abstract: Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environments, particularly moving objects complicate 3D reconstruction and, in turn, hinder reliable tracking. The emergence of 4D reconstruction, especially 4D Gaussian splatting, offers a promising direction for addressing...

arXiv CS 8d ago

RPC-GS: Gaussian Splatting with native RPC Rendering for Satellite Imagery

arXiv:2606.06690v1 Announce Type: new Abstract: We present RPC-GS, the first Gaussian Splatting framework for satellite imagery that operates natively with Rational Polynomial Camera (RPC) models. The RPC model is the de facto standard for representing the complex imaging geometry of modern pushbroom satellite sensors. To simplify rendering, prior satellite Gaussian Splatting methods replace the RPC model with perspective or affine camera approximations, leading to geometric errors during...

arXiv CS 2d ago

X-GS: An Extensible Framework for Perceiving and Thinking via 3D Gaussian Splatting

arXiv:2603.09632v4 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI applications. However, most existing 3DGS methods operate in isolation, focusing on specific domains. In this paper, we introduce X-GS, an extensible framework consisting of two major components.

arXiv CS 9d ago

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v3 Announce Type: replace Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present \textbf{Ref-DGS}, a reflective dual Gaussian splatting framework that addresses this...

arXiv CS 7d ago