Gaussian Splatting Framework
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Related Articles from SNS
Forecasting as Rendering: A 2D Gaussian Splatting Framework for Time Series Forecasting
Announce Type: replace Abstract: Time series forecasting remains a challenging problem due to the intricate entanglement of intra-period fluctuations and inter-period trends. While recent advances have attempted to reshape 1D sequences into 2D period-phase representations, they suffer from two principal limitations.
X-GS: An Extensible Framework for Perceiving and Thinking via 3D Gaussian Splatting
arXiv:2603.09632v4 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI applications. However, most existing 3DGS methods operate in isolation, focusing on specific domains. In this paper, we introduce X-GS, an extensible framework consisting of two major components.
RPC-GS: Gaussian Splatting with native RPC Rendering for Satellite Imagery
arXiv:2606.06690v1 Announce Type: new Abstract: We present RPC-GS, the first Gaussian Splatting framework for satellite imagery that operates natively with Rational Polynomial Camera (RPC) models. The RPC model is the de facto standard for representing the complex imaging geometry of modern pushbroom satellite sensors. To simplify rendering, prior satellite Gaussian Splatting methods replace the RPC model with perspective or affine camera approximations, leading to geometric errors during...
Ref-DGS: Reflective Dual Gaussian Splatting
arXiv:2603.07664v3 Announce Type: replace Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present \textbf{Ref-DGS}, a reflective dual Gaussian splatting framework that addresses this...
VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning
Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization.
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
arXiv:2606.09018v1 Announce Type: new Abstract: We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gaussian inverse rendering methods typically assign independent BRDF parameters to individual primitives. While flexible, this local fitting strategy makes material recovery highly under-constrained: shadows, indirect illumination, geometric errors, and visibility...
MipSLAM: Alias-Free Gaussian Splatting SLAM
arXiv:2603.06989v3 Announce Type: replace Abstract: This paper introduces MipSLAM, a frequency-aware 3D Gaussian Splatting (3DGS) SLAM framework capable of high-fidelity anti-aliased novel view synthesis and robust pose estimation under varying camera configurations. Existing 3DGS-based SLAM systems often suffer from aliasing artifacts and trajectory drift due to inadequate filtering and purely spatial optimization. To overcome these limitations, we propose an Elliptical Adaptive...
RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
arXiv:2602.20807v2 Announce Type: replace Abstract: Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environments, particularly moving objects complicate 3D reconstruction and, in turn, hinder reliable tracking. The emergence of 4D reconstruction, especially 4D Gaussian splatting, offers a promising direction for addressing...
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
Announce Type: replace Abstract: The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic understanding of the underlying principles challenging. In this paper, we perform a comprehensive analysis of these hidden factors to provide a clearer perspective on the 4DGS framework.
VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes
arXiv:2510.09364v2 Announce Type: replace Abstract: 3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform and complete point coverage over the underlying scene structure requires overlapping observation frustums, an assumption that is often violated in unbounded, dynamic urban environments.