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MuJoCo-Drones-Gym: A GPU-Accelerated Multi-Drone Simulator for Control and Reinforcement Learning

Announce Type: new Abstract: Robotic simulators are a cornerstone of modern research in aerial robotics, serving both as a vehicle for the development of new control algorithms and as the data source for training reinforcement learning (RL) policies. Yet, existing quadcopter learning environments often face a trade-off between physical fidelity, multi-agent support, and the throughput required by modern deep RL pipelines. In this paper, we present MuJoCo-Drones-Gym, an open-source...

arXiv CS 1d ago

MineXplore: An Open-Source Reinforcement Learning Exploration Benchmark for GNSS-Denied Underground Environment

Announce Type: new Abstract: Underground mines present extreme conditions for autonomous robot navigation: GPS is denied, lighting is degraded, and tunnel topology is loop-rich and non-convex. Simulation benchmarks grounded in real production-mine geometry and compatible with GPU-accelerated learning pipelines do not yet exist in the open-source ecosystem. We present MineXplore, an open-source MuJoCo-based navigation benchmark derived from the Leung et al. 2017

arXiv CS 6d ago

When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL

arXiv:2605.28918v1 Announce Type: cross Abstract: For sparse, structured reinforcement-learning tasks with semantic reward-function interfaces, LLM-generated reward shaping is better framed as debugging than one-shot generation. We study PPO-trained agents using MiniGrid as core evaluation and MuJoCo as boundary stress test. Our audit finds two dominant one-shot failure modes -- reward flooding and semantic/API misunderstanding -- plus a rarer weak-shaping case.

arXiv CS 9d ago

Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking

arXiv:2605.04607v2 Announce Type: replace Abstract: This paper presents a multi-phase whole-body model predictive control (MPC) approach for bipedal walking, combining a detailed whole-body model in the near horizon with a simplified single-rigid-body model in the later prediction steps. This reduces computational complexity while retaining prediction capabilities. The resulting nonlinear optimal control problem is solved entirely within the general-purpose, off-the-shelf nonlinear MPC...

arXiv CS 6d ago

MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous Grasping

arXiv:2606.05407v1 Announce Type: new Abstract: This work addresses sequentially grasping multiple objects with a single dexterous hand without releasing those already held. Most dexterous grasping methods commit all of the hand's degrees of freedom to a single object, underutilizing its dexterity and leaving no redundancy for subsequent grasps. The proposed solution, MoDex, is a diffusion policy that predicts the next gripper pose directly from observations, conditioned on an opposition...

arXiv CS 5d ago

SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation

Announce Type: new Abstract: Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem.

arXiv CS 1d ago

Dynamics Are Learned, Not Told: Semi-Supervised Discovery of Latent Dynamics Geometries For Zero-Shot Policy Adaptation

Announce Type: new Abstract: Real-world dynamics shifts pose a critical challenge for reinforcement learning in robotics, as policies tightly coupled to nominal environments often fail catastrophically when physical conditions change. Most existing methods rely on encoding explicitly identified physical parameters into a latent context, a parameter-centric paradigm that depends on pre-specified axes of variation and becomes brittle under unmodeled or compound dynamics changes. We revisit...

arXiv CS 8d ago

Differentiable Weightless Controllers: Learning Logic Circuits for Continuous Control

arXiv:2512.01467v2 Announce Type: replace Abstract: Controlling autonomous systems under real-world conditions often requires policies that can be evaluated with low latency and minimal energy consumption. Unfortunately, these conditions are at odds with the use of high-precision deep neural networks as controllers. In this work, we introduce Differentiable Weightless Controllers (DWCs), a symbolic-differentiable architecture that learns flexible, non-linear, yet highly efficient control...

arXiv CS 1d ago

Post-Hoc Robustness for Model-Based Reinforcement Learning

arXiv:2606.03521v1 Announce Type: new Abstract: To improve the real-world applicability of reinforcement learning (RL), the field of adversarially robust RL studies how to train agents under adversarial environment perturbations. In this setting, a protagonist agent optimizes a policy under environmental perturbations from an adversary, resulting in a zero-sum Markov game. When adversarially robust RL is combined with model-based RL, the adversary can target a learned transition model...

arXiv CS 7d ago

Structure-Conditioned Actor-Critic Branches for Quality-Diversity Reinforcement Learning

Announce Type: new Abstract: Quality-diversity reinforcement learning (QD-RL) aims to construct policy repertoires that contain both high-performing and behaviorally diverse policies. Existing QD-RL methods mainly diversify policy instances after rollout evaluation or use learned value information to improve policy quality and behavior targeting, while the learning branches that generate candidate policies remain less explored. This paper proposes SV-QD-RL, a structure-value coupled...

arXiv CS 1d ago