Non-Human
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Privilege Risk Evolution for Non-Human Identities: A Temporal Fiber Model for Cloud IAM
arXiv:2606.03289v1 Announce Type: new Abstract: Cloud permission governance implicitly treats permission equivalence as a static relation. We show that for non-human identities (NHIs), equivalence has two irreducible components: structural equivalence, capturing identical permission profiles at a snapshot via graph fibration, and temporal equivalence, capturing recurring permission states via strongly connected components (SCCs) in a fiber transition graph. We call the equivalence classes...
How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games
Announce Type: new Abstract: This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies four primary design themes: Animal Biomimicry, Limited Animal Simulation, Hybrid HumanAnimal Features, and Human Behavior with Animal Avatar. The analysis reveals that approximately 77 percent of the games remain grounded in human-centered interaction logic, with animal forms primarily...
US government aware of several kinds of alien life, whistleblower claims
US government aware of several kinds of alien life, whistleblower claims Government whistleblower David Grusch previously told Congress that the federal government had recovered non-human ‘biologics’ and technology from wrecked vehicles of non-human origin - Bookmark - CommentsGo to comments David Grusch — a former U.S. Air Force officer who testified before Congress in 2023 that the federal government was running secret UFO programs and had recovered non-human "biologics" and materials from...
A-Live: Passive Liveness Detection via Neuromuscular Micro-Motion Signatures on Commodity Sensors
arXiv:2606.05126v1 Announce Type: new Abstract: Liveness detection has evolved from a safeguard against presentation and replay attacks in biometric authentication to a broader requirement for distinguishing human users from non-human agents in modern digital systems. The emergence of generative and agentic AI further amplifies this need, positioning liveness as a fundamental security primitive. Existing approaches face key limitations, including reliance on explicit user interaction,...
Imputed graph-genotyped structural variants identify regulatory haplotypes associated with gene expression in Atlantic salmon
Structural variants (SVs) can affect gene regulation, but they are difficult to include in expression genetic studies when large RNA-seq cohorts lack whole-genome sequencing. This is common in non-human and non-model systems, where whole-genome sequencing at population scale remains costly. As a result, expression quantitative trait locus (eQTL) studies often rely on single nucleotide polymorphism (SNP) markers.
Discovering Differences in Strategic Behavior Between Humans and LLMs
arXiv:2602.10324v2 Announce Type: replace Abstract: As Large Language Models (LLMs) are increasingly deployed in social and strategic scenarios, it becomes critical to understand where and why their behavior diverges from that of humans. While behavioral game theory (BGT) provides a framework for analyzing behavior, existing models do not fully capture the idiosyncratic behavior of humans or black-box, non-human agents like LLMs. We employ AlphaEvolve, a cutting-edge program discovery tool,...
A Scoping Review of the Ethical Perspectives on Anthropomorphising Large Language Model-Based Conversational Agents
Announce Type: replace Abstract: Anthropomorphisation -- the phenomenon whereby non-human entities are ascribed human-like qualities -- has become increasingly salient with the rise of large language model (LLM)-based conversational agents (CAs). Unlike earlier chatbots, LLM-based CAs routinely generate interactional and linguistic cues, such as first-person self-reference, epistemic and affective expressions that empirical work shows can increase engagement. On the other hand,...
Become the Beast: Exploring Human-Quadruped Locomotion for Exergames
Announce Type: replace Abstract: Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadruped locomotion exergame, Become the Beast. In the game, the player lies supine on the ground and moves their arms and legs to control a quadrupedal character (a tiger), similar to common bodyweight abdominal muscle exercises such as the Bicycle Crunch.
We must not grant AI agents legal personhood
What kind of sanctions could keep a non-human corporation in check?
Steven Spielberg believes we will discover aliens in our lifetime
Spielberg's new film imagines what might happen if the existence of non-human intelligence was revealed to the world.