PCG
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Related Articles from SNS
A Novel Procedural Generation for Level Design of Mansions and Dungeons
arXiv:2606.03857v1 Announce Type: new Abstract: Procedural Content Generation (PCG) has become an essential technique in game development due to its ability to reduce production time and cost while increasing replayability and variety. However, when not aligned with level design principles, PCG can lead to incoherent spatial structures and poor gameplay experiences. This work proposes a PCG method guided by level design principles to generate structured indoor environments - such as houses,...
Diffusion-Based Heart Sound Generation: Evaluation with Physiological Signal Metrics, Classifiers, and Expert Listening
arXiv:2606.02448v1 Announce Type: cross Abstract: Publicly available phonocardiogram (PCG) datasets remain limited in size and pathological diversity, constraining both auscultation training and the generalisation of automated heart-sound classifiers. A class-conditional diffusion model for PCG generation is developed in the log-mel domain and synthetic fidelity is assessed using complementary (i) physiology-inspired plausibility metrics, (ii) downstream label-consistency evaluation, and...
An Exploration of Collision-based Enemy Morphology Generation
Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies, the basic body plan or collision information for in-game enemies, despite the existence of related morphology generation work in robotics. In this paper, we explore three different novel approaches to generate enemy morphologies based...
PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation
arXiv:2606.06569v1 Announce Type: new Abstract: Robot manipulation of physical puzzles is important for automatic assembly and disassembly tasks. However, to enable robots to solve physical puzzles, manipulation skills need to be learned, which requires large training datasets, the generation of which is often time consuming and tedious. To overcome this problem, we propose the Physical Robot Manipulation Puzzle Generation framework (PhyRoGen), which leverages procedural content generation...
UK-China ‘ice age’ thaws: Why the West needs Beijing
UK-China ‘ice age’ thaws: Why the West needs Beijing British Foreign Secretary Yvette Cooper hails ‘candour and respect’ in new ties with Beijing, despite differences. Eight years after a British prime minister and foreign secretary made back-to-back visits to China, the Keir Starmer government is once again trying to reset relations with Beijing after a long period of what Starmer had in January described as an “ice age” in relations. Prime Minister Starmer went to Beijing in January, and...
Sequential Least-Squares Estimators with Fast Randomized Sketching for Linear Statistical Models
arXiv:2509.06856v2 Announce Type: replace-cross Abstract: We propose a novel randomized framework for the estimation problem of large-scale linear statistical models, namely Sequential Least-Squares Estimators with Fast Randomized Sketching (SLSE-FRS), which integrates Sketch-and-Solve and Iterative-Sketching methods for the first time. By iteratively constructing and solving sketched least-squares (LS) subproblems with increasing sketch sizes to achieve better precisions, SLSE-FRS gradually...
An Efficient Parity-Blocked Method for Band-Structure Computation of 3D Anisotropic Phononic Crystals
new Abstract: Band-structure calculations for three-dimensional anisotropic phononic crystals require the repeated solution of large elastic generalized eigenvalue problems along Bloch paths. In standard staggered-grid discretizations, anisotropic coupling may involve derivative components located at incompatible grid positions, so additional interpolation or averaging closures are often introduced. This paper proposes a parity-blocked rotated staggered discretization based on four...