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Physics Guided Generative Optimization

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Physics Guided Generative Optimization for Trotter Suzuki Decomposition

Announce Type: replace-cross Abstract: Trotter Suzuki product formulas are the standard route to Hamiltonian evolution on noisy intermediate-scale quantum (\NISQ{}) hardware, but their accuracy depends on three coupled choices: term grouping, product-formula order, and time-step allocation. Grouping and order are discrete, which makes direct gradient optimization infeasible and forces existing compilers to rely on static heuristics. We describe P-GONE, a method that combines a conditional...

arXiv CS 2d ago

Physics-Guided Dual Decoding and Spectral Supervision for Global 3D Hydrometeor Prediction

Announce Type: new Abstract: While global data-driven models excel at predicting continuous atmospheric variables, three-dimensional hydrometeor forecasting remains challenging due to the zero-inflated, long-tailed distributions of these variables. Standard deep learning optimization often yields overly smooth forecasts, attenuating extreme events and spatial textures. We propose PredHydro-Net, a physics-guided dual-decoding framework that mitigates this smoothing.

arXiv CS 1d ago

Physics-Guided Dual Decoding and Spectral Supervision for Global 3D Hydrometeor Prediction

arXiv:2606.08563v1 Announce Type: cross Abstract: While global data-driven models excel at predicting continuous atmospheric variables, three-dimensional hydrometeor forecasting remains challenging due to the zero-inflated, long-tailed distributions of these variables. Standard deep learning optimization often yields overly smooth forecasts, attenuating extreme events and spatial textures. We propose PredHydro-Net, a physics-guided dual-decoding framework that mitigates this smoothing.

arXiv Physics 1d ago

Nvidia Cosmos 3

Physical AI systems must understand the real world before they can act within it. Robots, autonomous vehicles, and smart spaces need to understand what’s happening in their world, predict what’s likely to happen next, and generate actions for specific environments, embodiments, and tasks. NVIDIA Cosmos 3 is a frontier foundation model for physical AI that combines physical reasoning, world generation, and action generation within a single open model.

Hacker News 9d ago

REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image

Reconstructing Physically Stable 3D Scenes from a Single Image Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing single-image reconstruction methods fall short in capturing the physical structure of a scene. As a result, they often produce geometrically plausible but physically inconsistent results, including object...

Hacker News 7d ago

VASO: Formally Verifiable Self-Evolving Skills for Physical AI Agents

arXiv:2606.05395v1 Announce Type: new Abstract: Reusable robot skills are becoming the basic units through which embodied agents turn open-ended instructions into long-horizon physical behavior. We argue that, while foundation models have collapsed the cost of creating these skills, the cost of trusting them has not. Existing skill-evolution loops refine skills through execution feedback, unit tests, environment reward, or LLM self-critique, but these signals provide only trace-level...

arXiv CS 5d ago

Back to the Feature: Explaining Video Classifiers with Video Counterfactual Explanations

arXiv:2511.20295v2 Announce Type: replace Abstract: Counterfactual explanations (CFEs) are minimal and semantically meaningful modifications of the input of a model that alter the model predictions. They highlight the decisive features the model relies on, providing contrastive interpretations for classifiers. State-of-the-art visual counterfactual explanation methods have primarily focused on interpreting image classifiers, leaving the domain of video models relatively underexplored.

arXiv CS 8d ago

AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation

arXiv:2602.04672v4 Announce Type: replace Abstract: Reconstructing dynamic hand-object interactions from monocular videos is critical for dexterous manipulation data collection and creating realistic digital twins for robotics and VR. However, current methods face two prohibitive barriers: (1) reliance on neural rendering often yields fragmented, non-simulation-ready geometries under heavy occlusion, and (2) dependence on brittle Structure-from-Motion (SfM) initialization leads to frequent...

arXiv CS 8d ago

HomeFlow: A Data Flywheel for Smart Home Agent Training with Verifiable Simulation

arXiv:2606.01230v1 Announce Type: new Abstract: Large language model agents are moving beyond text-only interaction toward physical-world control, with smart homes as a representative domain. Real domestic interaction requires understanding ambiguous intents, operating in dynamic environments, and performing multi-turn reasoning. However, existing methods struggle to generate high-quality training data for smart home agents.

arXiv CS 8d ago

The rise of beta moms: Why modern mothers are choosing calm over control

The world revolves around this word. It’s not really just a word though, is it? From Deewar’s famous dialogue: “Mere paas Maa hai” to the psychology of Sigmund Freud, mothers don’t just run the world; the world depends on them.

Times of India 7d ago