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Procedural Content Generation

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PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation

arXiv:2606.06569v1 Announce Type: new Abstract: Robot manipulation of physical puzzles is important for automatic assembly and disassembly tasks. However, to enable robots to solve physical puzzles, manipulation skills need to be learned, which requires large training datasets, the generation of which is often time consuming and tedious. To overcome this problem, we propose the Physical Robot Manipulation Puzzle Generation framework (PhyRoGen), which leverages procedural content generation...

arXiv CS 2d ago

A Novel Procedural Generation for Level Design of Mansions and Dungeons

arXiv:2606.03857v1 Announce Type: new Abstract: Procedural Content Generation (PCG) has become an essential technique in game development due to its ability to reduce production time and cost while increasing replayability and variety. However, when not aligned with level design principles, PCG can lead to incoherent spatial structures and poor gameplay experiences. This work proposes a PCG method guided by level design principles to generate structured indoor environments - such as houses,...

arXiv CS 7d ago

An Exploration of Collision-based Enemy Morphology Generation

Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies, the basic body plan or collision information for in-game enemies, despite the existence of related morphology generation work in robotics. In this paper, we explore three different novel approaches to generate enemy morphologies based...

arXiv CS 7d ago

3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

arXiv:2606.01057v1 Announce Type: new Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for...

arXiv CS 8d ago

Beyond End-to-End Video Models: An LLM-Based Multi-Agent System for Educational Video Generation

arXiv:2602.11790v2 Announce Type: replace Abstract: Although recent end-to-end video generation models demonstrate impressive performance in visually oriented content creation, they remain limited in scenarios that require strict logical rigor and precise knowledge representation, such as instructional and educational media. To address this problem, we propose LASEV, a hierarchical LLM-based multi-agent system for generating high-quality instructional videos from educational problems. LASEV...

arXiv CS 8d ago

Scaffold, Not Vocabulary? A Controlled, Two-Tier, Pre-Registered Study of a Popperian Code-Generation Skill

arXiv:2606.06454v1 Announce Type: new Abstract: Large language models increasingly write, review, and judge code, and a fast-growing practice equips them with prompt 'skills' that ask the model to reason like a scientist. A prominent example tells the model to act as a Popperian falsificationist, and such skills are reported to improve generated code.

arXiv CS 5d ago

Fairness Definitions and Metrics in Deep Reinforcement Learning for Drug Discovery in Healthcare: A Rapid Evidence Review

Announce Type: new Abstract: Deep reinforcement learning (DRL) is increasingly applied to de novo molecular design, but choices in data, rewards, and evaluation can yield uneven performance across disease areas and chemotypes. Despite this, there is no concise synthesis of how fairness is defined, measured, and tested in DRL-based drug discovery. In this rapid evidence review, we synthesize fairness definitions and metrics for DRL-driven molecule generation in healthcare.

arXiv CS 7d ago

Diagnosing Knowledge Gaps in LLM Tool Use: An Agentic Benchmark for Novel API Acquisition

Announce Type: new Abstract: Large language models for code generation often need to use APIs that are absent from their pretraining data. This requires more than recalling a function name: models must coordinate signatures, module paths, input-output contracts, semantics, and executable usage patterns. Existing novel-API benchmarks are typically static, rely on coarse pass/fail metrics, or use synthetic APIs that may not reflect real library evolution.

arXiv CS 7d ago

LatentSkill: From In-Context Textual Skills to In-Weight Latent Skills for LLM Agents

Announce Type: new Abstract: Agent systems increasingly use textual skills to encode reusable task procedures, but injecting these skills into the prompt at every step incurs substantial context overhead and exposes skill content as plaintext. We present LatentSkill, a framework that converts textual skills into plug-and-play LoRA adapters through a pretrained hypernetwork. LatentSkill stores skill knowledge in weight space rather than context space, removing per-step skill tokens while...

arXiv CS 5d ago

SIRT7 regulates dosage compensation and safeguards the female X chromosome

Abstract Sirtuins are deacetylases implicated in stress responses and longevity in mammals1,2. Although their differential impact on disease for the two sexes has been noted3,4,5,6,7, the underlying reasons are unclear. Here, using Sirt7 as a model in mice, we examine the mechanisms leading to sex differences and find that Sirt7−/− female mice have decreased fitness throughout their lifespan.

Nature 23h ago