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When to Re-Plan: Subgoal Persistence in Hierarchical Latent Reasoning

arXiv:2606.03741v1 Announce Type: new Abstract: Long-horizon reasoning requires a system to commit to medium-horizon intent without becoming rigid: re-plan too often and computation never coheres into multi-step structure; commit too long and the plan goes stale. We study this stability-adaptivity tradeoff in the latent reasoning setting, where multi-step computation occurs inside hidden state rather than externalized token traces. We extend the Hierarchical Reasoning Model (HRM) with a...

arXiv CS 7d ago

Structure-Induced Information for Rerooting Levin Tree Search

Announce Type: new Abstract: Subgoal-based policy tree search, which uses a policy to guide search, is effective for complex single-agent deterministic problems but often relies on explicit subgoal generation that can incur substantial overhead and hinders scalability. In this paper, we overcome these limitations by using a learned ``rerooter'' through the recently-introduced $\sqrt{\text{LTS}}$ algorithm. A rerooter implicitly decomposes the problem into soft subtasks.

arXiv CS 9d ago

PRISM: Recovering Instruction Sets from Language Model Activations

Announce Type: new Abstract: As LLMs are deployed as agents, reliable monitoring requires knowing not only what they output, but which instructions are steering their behavior. This is difficult when models infer unintended subgoals, follow contextual cues, or are influenced by prompt injections and hidden objectives. While activation-to-language methods suggest that hidden states can reveal natural-language information, existing approaches are not designed to recover the full set of...

arXiv CS 1d ago

On-Device Robotic Planning: Eliminating Inference Redundancy for Efficient Decision-Making

arXiv:2605.31460v1 Announce Type: new Abstract: Reasoning-based robotic policies using large language and vision-language models achieve strong semantic planning capabilities but mostly suffer from a high inference latency that limits practical real-time deployment. In this work, we observe that robotic reasoning workloads contain substantial temporal redundancy, where consecutive observations frequently produce identical actions and subgoals. Based on this insight, we present REIS, a human...

arXiv CS 9d ago

World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

arXiv:2606.05979v1 Announce Type: new Abstract: We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the \emph{world modeling interface} to learn from extensive egocentric videos as in the world-action model (WAM) and the \emph{language reasoning} capacities to solve complex long-horizon tasks as in...

arXiv CS 5d ago

Continuous Reasoning for Vision-Language-Action

Announce Type: replace Abstract: Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different...

arXiv CS 1d ago

HiPER: Hierarchical Reinforcement Learning with Explicit Credit Assignment for Large Language Model Agents

arXiv:2602.16165v2 Announce Type: replace Abstract: Training LLMs as interactive agents for multi-turn decision-making remains challenging, particularly in long-horizon tasks with sparse and delayed rewards, where agents must execute extended sequences of actions before receiving meaningful feedback. Most existing reinforcement learning (RL) approaches model LLM agents as flat policies operating at a single time scale, selecting one action at each turn. In sparse-reward settings, such flat...

arXiv CS 9d ago

Where to Touch, How to Contact: Hierarchical RL-MPC Framework for Geometry-Aware Long-Horizon Dexterous Manipulation

arXiv:2601.10930v3 Announce Type: replace Abstract: A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low...

arXiv CS 2d ago

Beyond Semantic Organization: Memory as Execution State Management for Long-Horizon Agents

Announce Type: new Abstract: LLM-based agents increasingly tackle long-horizon tasks with interdependent decisions, where each action reshapes future constraints and intermediate errors can cascade. Existing RAG and agent memory systems organize histories by semantic similarity, retrieving content-relevant entries at decision time. We argue that this design mismatches execution-state dependencies: it fragments decision trajectories and mixes valid and erroneous traces, hindering coherent...

arXiv CS 5d ago

Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation

arXiv:2606.06836v1 Announce Type: new Abstract: Language-guided UAV agents must execute long-horizon semantic instructions while producing smooth, physically feasible continuous flight commands, yet existing Vision-Language Navigation (VLN) benchmarks typically use discrete or coarse actions and existing UAV Vision-Language-Action (VLA) tasks focus on short, atomic maneuvers. To address this gap in UAV task settings, we introduce \textbf{FLIGHT}, a \textbf{F}ine-grained \textbf{L}ong-horizon...

arXiv CS 2d ago