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VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction
Announce Type: replace Abstract: Learning from demonstrations is effective for robotic manipulation, but collecting sufficient task-specific data remains a major bottleneck. Under distribution shift, small errors compound, performance degrades, and expert time is often spent on redundant, low-value corrections instead of the few critical failure cases. We present VR-DAgger, a human-in-the-loop framework centered on an immersive VR application for dexterous teleoperation, demonstration...
Vertigo Games announces closure of its Amsterdam VR studio
Vertigo Games announces closure of its Amsterdam VR studio Its CEO explains that the VR market remains a challenging space. Vertigo Games is closing down Vertigo Studios Amsterdam. In an announcement posted on X, company CEO Richard Stitselaar explained that the "VR market remains a challenging space" and that it has made the difficult decision "after careful consideration."
VR exercise platform Supernatural is getting a second chance as an independent company
VR exercise platform Supernatural is getting a second chance as an independent company A new app arrives this fall months before Meta planned to shut it down. Meta recently made major cuts across its entire VR and metaverse division, laying off hundreds and shuttering three studios. The company also announced that the popular exercise app Supernatural would no longer be updated with fresh content.
A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment
Announce Type: new Abstract: Robot teleoperation enables safe, non-contact task execution in hazardous environments where direct human access is difficult, and its application has expanded with recent VR technologies. Many VR teleoperation studies, however, have primarily served as data-collection tools for robot imitation learning, so they often do not explicitly address dynamic obstacles, workspace changes, or collision risks during operation. For real deployment aimed at operator safety,...
VR Man in 2026? One fan reimagined Singapore's TV superhero in an AI-generated video
One fan reimagined Singapore's TV superhero in an AI-generated video A VR Man fan created an AI-generated tribute imagining what Singapore's first TV superhero might look in 2026, complete with upgraded armour, bigger action and plenty of nostalgia. Singapore's very own TV superhero who burst onto the screens in 1998 wearing a black spandex suit and half mask, in what remains one of local television's most unforgettable experiments. Played by James Lye, the hunky actor-turned-global head of...
How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games
Announce Type: new Abstract: This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies four primary design themes: Animal Biomimicry, Limited Animal Simulation, Hybrid HumanAnimal Features, and Human Behavior with Animal Avatar. The analysis reveals that approximately 77 percent of the games remain grounded in human-centered interaction logic, with animal forms primarily...
Fostering Emotional Perspective-Taking: An Exploration of Affective Face-Tracking Interactions in the VR Narrative Rekindle
arXiv:2606.02425v1 Announce Type: new Abstract: Interest in leveraging emotions in Interactive Digital Narrative (IDN) has been growing, and Virtual Reality (VR) offers rich access to real-time biometric data such as facial expressions; yet this capability remains underexplored in novel IDN design. Existing approaches typically treat emotion input superficially, such as adjusting system difficulty or aesthetics, but rarely influence how players experience the narrative itself.
SwiftVR: Real-Time One-Step Generative Video Restoration
arXiv:2606.09516v1 Announce Type: new Abstract: Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both...
Supernatural isn’t dead after all
DeeDee Henry works out using VR at her home in Ventura, California. | Photo by Maggie Shannon / The Verge A few months ago, Meta effectively handed Supernatural, a popular VR fitness game on the Meta Quest, a death sentence.
Remakes of Myst and Riven are coming to PlayStation, Xbox and the Microsoft Store
Remakes of Myst and Riven are coming to PlayStation, Xbox and the Microsoft Store Developer Cyan Worlds is releasing remakes of the classic adventure game Myst and its sequel Riven on PlayStation 5, Xbox Series X/S and the Microsoft Store. Myst was previously available on the Xbox, but both games have now been lovingly updated for modern hardware, including Sony's PlayStation VR2 headset. On the PS5, both Myst and Riven can be played in 2D flat screen mode or VR using the PS VR2.