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Gaze Prediction as Time-Series Forecasting for Virtual Reality Applications: Quantifying Performance Variability and Extreme-Case Errors

arXiv:2509.07126v2 Announce Type: replace Abstract: Gaze prediction is essential for addressing motion-to-photon latency and ensuring seamless foveated rendering in Virtual Reality. The reliability of gaze forecasting is highly sensitive to individual differences and the eye movements being predicted.

arXiv CS 8d ago

SHB-AE: Spherical harmonic beamforming based Ambisonics encoding and upscaling method for smartphone microphone array

Announce Type: new Abstract: With the rapid development of virtual reality (VR) and augmented reality (AR), spatial audio recording and reproduction have gained increasing research interest. Higher Order Ambisonics (HOA) stands out for its adaptability to various playback devices and its ability to integrate head orientation. However, current HOA recordings often rely on bulky spherical microphone arrays (SMA), and portable devices like smartphones are limited by array configuration and...

arXiv CS 6d ago

Fostering Emotional Perspective-Taking: An Exploration of Affective Face-Tracking Interactions in the VR Narrative Rekindle

arXiv:2606.02425v1 Announce Type: new Abstract: Interest in leveraging emotions in Interactive Digital Narrative (IDN) has been growing, and Virtual Reality (VR) offers rich access to real-time biometric data such as facial expressions; yet this capability remains underexplored in novel IDN design. Existing approaches typically treat emotion input superficially, such as adjusting system difficulty or aesthetics, but rarely influence how players experience the narrative itself.

arXiv CS 8d ago

How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games

Announce Type: new Abstract: This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies four primary design themes: Animal Biomimicry, Limited Animal Simulation, Hybrid HumanAnimal Features, and Human Behavior with Animal Avatar. The analysis reveals that approximately 77 percent of the games remain grounded in human-centered interaction logic, with animal forms primarily...

arXiv CS 1d ago

A thalamus–brainstem attractor network drives history-biased decisions

Abstract Natural environments often change gradually, making it adaptive to bias decisions on the basis of the recent past — a phenomenon known as serial dependence1,2,3. Large-scale recordings during behaviour have identified that serial dependence is a common motif for decision-making, with neural representations of past experiences found throughout the brain4,5,6,7,8,9,10,11. However, it remains unclear whether this bias arises from dedicated neural circuits with history-specific...

Nature 19h ago

From 'Tetris' to 'StarCraft 2' — 5 times astronauts took video games into space

From 'Tetris' to 'StarCraft 2' — 5 times astronauts took video games into space How would you like to play a game ... in spaaaaaaccccceeeeeee!!!! Video games have come a long way since their inception, but you’ll find the furthest they’ve gone (so far) is the depths of space itself. No, we're not talking about video games set in space; these actually went into space.

Space.com 11d ago

Vertigo Games announces closure of its Amsterdam VR studio

Vertigo Games announces closure of its Amsterdam VR studio Its CEO explains that the VR market remains a challenging space. Vertigo Games is closing down Vertigo Studios Amsterdam. In an announcement posted on X, company CEO Richard Stitselaar explained that the "VR market remains a challenging space" and that it has made the difficult decision "after careful consideration."

Engadget 5d ago

Meta has struggled at selling anything other than ads. Will AI be different?

Meta is once again trying to prove it can make money by doing something other than selling ads. It's not a strategy that's worked in the past, but CEO Mark Zuckerberg is betting artificial intelligence will bring better results. The company said this week that it will begin testing two subscription services for its ChatGPT-like Meta AI app and website.

CNBC 11d ago

Revisiting Articulated Parts Perception in Robot Manipulation

arXiv:2606.08103v1 Announce Type: new Abstract: We are surrounded by various objects with movable, articulated parts, e.g., box, handle, door. An accurate and generalizable perception of articulated parts is essential to enhance robotic manipulation capabilities. Building on this need, recent efforts in articulated parts perception have followed two main directions: One line of work uses pose-based representation, which requires high manual cost; in parallel, affordance-based methods extract...

arXiv CS 1d ago

The best new science-fiction books of June 2026

Writing this as the UK swelters under an unprecedented May heatwave, perhaps it’s small wonder that so many science-fiction authors are currently imagining miserable versions of an overheated future in which their characters are struggling to survive. I’m intrigued by the sound of sci-fi legend M. John Harrison’s upcoming take on a dystopian future, but if post-apocalyptic hellscapes aren’t your thing, I’m also happy to report that there are other options for sci-fi fans this month. I’m...

New Scientist 11d ago