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Fewer, Better Frames: A Compute-Normalized Proof of Concept for Coherence-First World-Model Rendering with Model-Guided FSR4 Frame Generation

arXiv:2606.02586v1 Announce Type: new Abstract: World models are often evaluated by native frame cadence, but higher nominal frame rate can trade away long-horizon scene stability. This article reports an independent proof of concept implemented using Overworld's Waypoint-1.5 family and WorldEngine runtime on a Windows fallback stack with ONNX Runtime + DirectML and an FSR4 DX12 bridge. The tested coherence-first branch generates higher-context anchor frames at a 15 FPS presentation-timeline...

arXiv CS 7d ago

Learning Explicit Behavioral Models with Adaptive Questions and World-Model Probes

arXiv:2606.07127v1 Announce Type: new Abstract: Interactive agents trained only against task return can achieve high scores while failing to represent the mechanisms that make their actions succeed. This makes brittle behavior difficult to diagnose and limits adaptation when environment dynamics change. Existing LLM reflection and policy-code repair can revise behavior from failed trajectories, but questions and world-understanding tests are usually used only after training.

arXiv CS 2d ago

Toward AI That Understands Self and Others: A World-Model Theory of Cognitive Diversity and Alignment

arXiv:2605.29930v2 Announce Type: replace Abstract: Modern societies possess more information than ever before, yet they do not converge toward a single shared understanding. The same events, facts, laws, technologies, or risks can be interpreted as evidence of freedom, danger, exclusion, injustice, responsibility, or unrealized possibility. Existing discussions often treat such disagreement as a conflict of values, preferences, or beliefs.

arXiv CS 7d ago

IMWM: Intuition Models Complement World Models for Latent Planning

arXiv:2606.01626v1 Announce Type: new Abstract: Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in...

arXiv CS 8d ago

PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation

arXiv:2606.05773v1 Announce Type: new Abstract: Vision-language-action (VLA) policies operate in a closed loop in real-world robot tasks: a robot observes the scene, executes an action chunk, and conditions its next decision on the resulting observation. However, most existing world models for robot action evaluation are limited to open-loop prediction along pre-collected action trajectories.

arXiv CS 5d ago

Executable World Models for ARC-AGI-3 in the Era of Coding Agents

arXiv:2605.05138v2 Announce Type: replace Abstract: We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor,...

arXiv CS 1d ago

Learning Reasoning World Models for Parallel Code

arXiv:2604.20926v3 Announce Type: replace Abstract: Large language models have shown remarkable ability in serial code generation, but they still struggle with parallel code for which training data is comparatively scarce. A common remedy is to use coding agents that interact with external tools, but tool calls can be costly and sometimes impractical, e.g., for partially written code. We propose Parallel-Code World Models (PCWMs), reasoning LLMs that aim to predict tool outcomes directly...

arXiv CS 8d ago

PROWL: Prioritized Regret-Driven Optimization for World Model Learning

Announce Type: replace Abstract: Modern action-conditioned video world models achieve strong short-horizon visual realism, yet remain unreliable on rare, interaction-critical transitions that dominate downstream planning and policy performance. Because passive demonstration data systematically under-samples these high-impact regimes, improving robustness requires actively eliciting model failures rather than relying on their natural occurrence. We introduce a KL-constrained adversarial...

arXiv CS 9d ago

PatchWorld: Gradient-Free Optimization of Executable World Models

arXiv:2605.30880v1 Announce Type: new Abstract: Text-agent environments are typically modeled as partially observable Markov decision processes (POMDPs), assuming that the simulator's latent state and transition dynamics are hidden from the agent. Yet little work has examined whether executable code can be induced to serve as a world model for prediction and planning under partial observability. We introduce PatchWorld, a gradient-free framework that turns offline trajectories into...

arXiv CS 9d ago

When and How Much to Imagine: Adaptive Test-Time Scaling with World Models for Visual Spatial Reasoning

arXiv:2602.08236v2 Announce Type: replace Abstract: Despite rapid progress in MLLMs, visual spatial reasoning remains unreliable when correct answers depend on how a scene would appear under unseen or alternative viewpoints. Recent work addresses this by augmenting reasoning with world models for visual imagination, but questions such as when imagination is actually necessary, how much of it is beneficial, and when it becomes harmful, remain poorly understood.

arXiv CS 8d ago