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Latent Spatial Memory for Video World Models

arXiv:2606.09828v1 Announce Type: new Abstract: Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce \emph{latent spatial memory} for video world models,...

arXiv CS 1d ago