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QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer

Announce Type: new Abstract: Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT.

arXiv CS 9d ago

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Announce Type: replace Abstract: Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose $\text{VG}^2$GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer.

arXiv CS 6d ago

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Announce Type: new Abstract: Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose $\text{VG}^2$GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer.

arXiv CS 8d ago

LiAuto-GeoX: Efficient Grounded Driving Transformer

Announce Type: new Abstract: Dense 3D reconstruction has demonstrated immense potential for spatial understanding, yet its viability as a real-time, onboard representation for autonomous driving remains an open challenge. Existing large-scale visual geometry models typically require substantial computational resources and lack the long-range geometric fidelity, surround-view consistency, and real-time efficiency demanded by dynamic driving environments. To bridge this gap, we present...

arXiv CS 5d ago

Probing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration

arXiv:2605.31196v1 Announce Type: new Abstract: Safe human--robot collaboration requires more than visual description: a monitor must determine whether the robot body is safely separated, already colliding with the scene or a person, or about to collide. We call this capability collision grounding: binding visual observations to robot body geometry, camera viewpoint, scene layout, human proximity, and temporal motion in order to infer present and imminent contact. We introduce...

arXiv CS 9d ago