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The Other Major Soccer Event of 2026? The Shake-Up in the World of Video Games
This year will go down in history for being not only the first World Cup with 48 teams on the fields of the United States, Canada and Mexico, but also the year in which Electronic Arts’ dominance in the world of soccer video games was shaken. The industry is undergoing an unprecedented transformation, and the result is games that are more varied than ever before. It is no longer a matter of just playing whichever version of EA Sports FC you like best.
Angry Birds and FIFA International Soccer join the World Video Game Hall of Fame
Silent Hill and Dragon Quest round out the class of 2026.
Summer Game Fest highlights: 34 new video games to look out for, from Alien Isolation to Crazy Taxi
Hundreds of video games were shown at June’s annual bonanza. After watching more than 15 hours of showcases, our video games editor picks the highlightsThe sequel to a revered 2014 horror game from British developer Creative Assembly: this time you must evade the xenomorph on the surface of a storm-ravaged colony world.
Summer Game Fest highlights: 34 new video games to look out for, from Alien Isolation to Crazy Taxi
Hundreds of video games were shown at June’s annual bonanza. After watching more than 15 hours of showcases, our video games editor picks the highlightsThe sequel to a revered 2014 horror game from British developer Creative Assembly: this time you must evade the xenomorph on the surface of a storm-ravaged colony world.
Summer Game Fest highlights: 34 new video games to look out for, from Alien Isolation to Crazy Taxi
Hundreds of video games were shown at June’s annual bonanza. After watching more than 15 hours of showcases, our video games editor picks the highlightsThe sequel to a revered 2014 horror game from British developer Creative Assembly: this time you must evade the xenomorph on the surface of a storm-ravaged colony world.
From 'Tetris' to 'StarCraft 2' — 5 times astronauts took video games into space
From 'Tetris' to 'StarCraft 2' — 5 times astronauts took video games into space How would you like to play a game ... in spaaaaaaccccceeeeeee!!!! Video games have come a long way since their inception, but you’ll find the furthest they’ve gone (so far) is the depths of space itself. No, we're not talking about video games set in space; these actually went into space.
FIFA unveils Netflix World Cup game timed for 2026 tournament kickoff
FIFA unveils Netflix World Cup game timed for 2026 tournament kickoff June 4 : FIFA will release a new football video game, FIFA World Cup: Launch Edition, on Netflix Games on June 11, timed to coincide with the start of the 2026 World Cup, the soccer governing body said on Thursday. The title will be available exclusively to Netflix subscribers at no additional cost, as world soccer's governing body looks to broaden fan engagement through its revamped digital strategy. Developed in...
Why Are Large Language Models So Terrible at Video Games?
Large language models (LLMs) have improved so quickly that the benchmarks themselves have evolved, adding more complex problems in an effort to challenge the latest models. Yet LLMs haven’t improved across all domains, and one task remains far outside their grasp: They have no idea how to play video games. While a few have managed to beat a few games (for example, Gemini 2.5 Pro beat Pokemon Blue in May of 2025), these exceptions prove the rule.
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
arXiv:2605.31158v1 Announce Type: new Abstract: Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference...
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
arXiv:2605.31158v2 Announce Type: replace Abstract: Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference...