Science
Audio-Visual World Models: Grounding Multisensory Imagination for Embodied Agents
Key Points
arXiv:2512.00883v3 Announce Type: replace Abstract: World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory modalities.
arXiv:2512.00883v3 Announce Type: replace
Abstract: World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory modalities. Audio provides crucial spatial and temporal cues such as sound source localization and acoustic scene properties, yet its integration into world models remains relatively underexplored. Prior work has not established a commonly adopted formulation for audio-visual world modeling under low-level action control or clarified how to jointly capture physically grounded binaural audio and visual dynamics. This work presents a unified formulation of Audio-Visual World Models (AVWM), casting multimodal environment simulation as a partially observable Markov decision process with synchronized audio-visual observations. As a foundational step toward this problem, we construct AVW-4k, a controlled benchmark comprising 30 hours of binaural audio-visual trajectories with action annotations across 76 indoor environments. We propose AV-CDiT, an Audio-Visual Conditional Diffusion Transformer with a novel modality expert architecture that balances visual and auditory learning, optimized through a three-stage training strategy for effective multimodal integration. Extensive experiments on this benchmark demonstrate that AV-CDiT achieves high-fidelity multimodal prediction across visual and auditory modalities. Furthermore, we validate its practical utility in embodied navigation, demonstrating that AVWM improves a vision-language-model-guided agent in continuous audio-visual navigation.