Environment
Language as a Material Interface for Creative LLM Interaction
Key Points
arXiv:2607.24753v1 Announce Type: new Abstract: Although directive prompting is the predominant way to interact with Large Language Models (LLMs), many creative practices rely on language that is open-ended, associative, phonaesthetic, symbolic, and that unfolds across multiple temporalities. In this work, we explore how creative practitioners might work with AI systems when language is treated not merely as instruction but as material.
arXiv:2607.24753v1 Announce Type: new
Abstract: Although directive prompting is the predominant way to interact with Large Language Models (LLMs), many creative practices rely on language that is open-ended, associative, phonaesthetic, symbolic, and that unfolds across multiple temporalities. In this work, we explore how creative practitioners might work with AI systems when language is treated not merely as instruction but as material. We conducted an ecological two-week study with four creative practitioners using a design probe: the Memetic Mixer, a tangible interactive device that constrains interaction with an LLM. Analysis of post-study interviews and device logs identified distinct modes of material language use and temporalities that shaped each participant's engagement with AI and their creative practice. We reflect on these findings and contribute design considerations that support open-ended interaction with AI in creative practice.