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Agent 64: Spies Never Die review – licence to kill time like the 90s never ended

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PC; Replicant D6This GoldenEye 007-styled retro shooter is an agreeable set of straightahead shooting missions that hark back to a simpler time, with simpler controlsWith 007 First Light, 2026 has already given us the best James Bond game in more than three decades, since the release of Rare’s N64 classic GoldenEye 007. But what about those players whose loyalties lie not with the super-spy himself but the particulars of that 90s interpretation of his adventures?Enter Agent 64: Made almost...

PC; Replicant D6
This GoldenEye 007-styled retro shooter is an agreeable set of straightahead shooting missions that hark back to a simpler time, with simpler controls

With 007 First Light, 2026 has already given us the best James Bond game in more than three decades, since the release of Rare’s N64 classic GoldenEye 007. But what about those players whose loyalties lie not with the super-spy himself but the particulars of that 90s interpretation of his adventures?

Enter Agent 64: Spies Never Die. Made almost entirely by a single developer (who goes by the very cloak-and-dagger alias Replicant D6), its production values couldn’t be much further from the blockbuster First Light. There’s no voice acting, with all dialogue instead delivered via subtitles, while each location on your globe-trotting adventure is depicted by a repeating texture wallpapered over scenery so blocky you can count the individual polygons.

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First Light (ORG) James Bond (PERSON) Rare (ORG) N64 (ORG) Replicant D6 (PERSON)
Originally published by The Guardian Tech Read original →