Education
Longer screen time and doomscrolling 'stunts kids' ability to speak and sparks poorer school grades'
Key Points
Longer screen time and doomscrolling 'stunts kids' ability to speak and sparks poorer school grades' A huge review of 2.8 million children appears to have established a link between too much screen time and a number of key developmental benchmarks More screen time appears to stunt children’s language skills, according to a major scientific review. The review of 2.8 million children across 64 countries looked at the link between gaming, social media use and internet streaming, and key...
Longer screen time and doomscrolling 'stunts kids' ability to speak and sparks poorer school grades'
A huge review of 2.8 million children appears to have established a link between too much screen time and a number of key developmental benchmarks
More screen time appears to stunt children’s language skills, according to a major scientific review.
The review of 2.8 million children across 64 countries looked at the link between gaming, social media use and internet streaming, and key development benchmarks. Longer periods spent using digital devices were linked to poorer school grades as well as worse language development.
When they looked at mental health, they found that higher screen use was linked to emotional problems and issues with friendship groups. Emotional problems included a greater likelihood of reporting "internalising behaviour" - which includes symptoms of depression and anxiety - and externalising behaviour - including aggression and ADHD symptoms.
The review led by academics at the University of Calgary in Canada concluded: "This umbrella review provides quantitative evidence indicating that longer durations of digital and social media exposure were associated with some aspects of development and mental health, including lower academic achievement and language development and higher socio-emotional and mental health problems.
"The findings suggest that screen use may represent one potentially modifiable factor associated with children's well-being."
The biggest review of its kind confirmed the link between excessive screen time and worse child development. But, scientists were still trying to work out if it causes these developmental problems, or whether kids who were already struggling are more likely to spend longer on their screens.
The review, published in the journal JAMA Pediatrics, said the link with screen time and poorer outcomes was "similar in magnitude to or larger" than other major factors linked to child development, such as poverty and how they were brought up by their parents.
Commenting on the research, Tatiana Íñiguez Berrozpe, senior lecturer at University of Zaragoza in Spain, said: “The association between screen use and psychological distress in children is stronger with mobile phones than with television or video games, and stronger with depressive symptoms than with social anxiety.
“The most significant factor in the association between children and screen time is the time spent scrolling. That is to say, the problem is not screen use in itself, but rather what I stop doing when I am engrossed in it, such as sleeping, taking part in physical activity, or socialising with family and friends.”
Previous research has indicated that different types of screen use can be either harmful or beneficial.
Educational activities can have cognitive benefits while connecting users online can boost people socially. However, excessive time spent in front of a screen can lead children to do less face-to-face socialising and come at the expense of beneficial outdoor play activities.
It comes as a YouGov poll has found that most gaming now takes place on smartphones and regular games feel guilty about not doing something more “productive” with their time.
The survey of 1,000 Brits found 66% of UK gamers regularly play on a smartphone, with 47% playing exclusively on smartphones or tablets.
The poll commissioned by the platform MyVoucherCodes found 73% of players experience guilt, anxiety, or the feeling that they should be doing something more productive. One in five said they worry others may judge them for identifying as a gamer.