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From Mario to machine guns: how Ubisoft Paris made Tom Clancy’s Rainbow Six Tactics

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The studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action seriesWhere do you go after Mario? It’s a question the team at Ubisoft Paris found itself pondering three years ago after wrapping up work on the charming turn-based tactics adventure, Mario + Rabbids: Sparks of Hope, sequel to its unexpected crossover hit, Mario + Rabbids: Kingdom Battle.

The studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action series

Where do you go after Mario? It’s a question the team at Ubisoft Paris found itself pondering three years ago after wrapping up work on the charming turn-based tactics adventure, Mario + Rabbids: Sparks of Hope, sequel to its unexpected crossover hit, Mario + Rabbids: Kingdom Battle. By melding a rather specialist genre with video gaming’s biggest household name, the developer introduced chin-stroking strategic play to a whole new audience. “Having the opportunity to work with the Mario franchise was a privilege, and it’s still something I’m very proud of,” says level designer director, Julien Vial. “I still remember seeing the first prototype and being blown away by all the possibilities.”

Now, Ubisoft Paris has returned with a new project, but this time the studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action series Rainbow Six. Where Mario and Rabbids saw squishy creatures bounce harmlessly across levels as Mario encased foes in honey, Rainbow Six Tactics, a turn-based tactical spin-off from Rainbow Six Siege, sees balaclava-clad insurgents take shrapnel rounds to the chest. A seamless tonal shift, then.

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Mario (PERSON) Ubisoft (LOCATION) Paris (LOCATION) Tom Clancy (PERSON) Rainbow Six Tactics (ORG) the Mushroom Kingdom’s (LOCATION) Ubisoft Paris (ORG) Julien Vial (PERSON) Rabbids (PERSON) Rainbow Six Siege (ORG)
Originally published by The Guardian Tech Read original →