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Star Fox 64, a game I loved in my childhood, is returning – but I have mixed feelings

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Nintendo has announced a remake of the classic space-flight shooter, Star Fox 64, for the Switch 2. The article expresses mixed feelings about the announcement, questioning why Nintendo is releasing a remake that retains many of the original game's limitations rather than creating a completely new version.

Why are Nintendo releasing a straight-up remake of the space-flight shooter – with many of its original limitations – rather than a fresh new take?

The Nintendo 64 was not my first video game console, but it was my formative one. Getting to grips with 3D movement in Super Mario 64 with that weird three-pronged controller is one of my most visceral childhood memories; the long, long wait for The Legend of Zelda: Ocarina of Time was the background noise to a huge chunk of my youth. But back in the 1990s (in the UK at least), it felt as if nobody had an N64. When everybody had a PlayStation instead, I felt I was the only kid in my whole city who cared more about Banjo-Kazooie than Crash Bandicoot.

If even Zelda seemed comparatively niche in Europe in the 90s, Lylat Wars (known elsewhere as Star Fox 64) was a real deep cut. It’s a 1997 space-flight shooter starring Fox McCloud and his squad of animal pilots laser-blasting across different planets in nimble crafts called Arwings. I played this game to absolute death in 1998, when I got it for my birthday alongside the fabled Rumble Pak, which made your controller vibrate and shudder whenever something cool was happening on screen (fun fact: Lylat Wars was the first console game to feature controller rumble). But I really hadn’t thought about it much since. Then, last week, Nintendo announced a Switch 2 remake.

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Originally published by The Guardian UK Read original →