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How Much Parallelism Is "Free"? A Principle of Near-Free Parallelism for Parallel Decoding

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arXiv:2605.30851v1 Announce Type: new Abstract: Parallel decoding improves generation efficiency by processing multiple decode positions within a single decode forward, but reported speedups conflate algorithmic token utilization with the system cost of executing multiple positions. We isolate the system side by introducing Near-Free Parallelism (NFP), the maximum number of positions executable at near-free latency. Analyzing Dense FFNs, MoE FFNs, and Attention against an idle-compute...

arXiv:2605.30851v1 Announce Type: new Abstract: Parallel decoding improves generation efficiency by processing multiple decode positions within a single decode forward, but reported speedups conflate algorithmic token utilization with the system cost of executing multiple positions. We isolate the system side by introducing Near-Free Parallelism (NFP), the maximum number of positions executable at near-free latency. Analyzing Dense FFNs, MoE FFNs, and Attention against an idle-compute baseline, we find that NFP is shaped not by memory-bound resource slack alone, but also by implementation-induced kernel-granularity slack. Based on these mechanisms, we establish a Near-Free Parallelism principle that predicts the NFP boundary from hardware balance and implementation granularity. Validation on representative Dense and MoE models -- spanning both diffusion and autoregressive decoding -- shows that the principle accurately predicts practical NFP boundaries, revealing that the standard idle-compute intuition can over-predict by up to 23x -- offering a system-side budget for parallelism selection and model-system co-design.
NFP (ORG) MoE (PERSON) Dense (PERSON)
Originally published by arXiv CS Read original →