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Related Articles from SNS

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization.

arXiv CS 8d ago

DeblurSplat: SfM-free 3D Gaussian Splatting with Event Camera for Robust Deblurring

arXiv:2509.18898v2 Announce Type: replace Abstract: In this paper, we propose the first Structure-from-Motion (SfM)-free deblurring 3D Gaussian Splatting method via event camera, dubbed DeblurSplat. We address the motion-deblurring problem in two ways. First, we leverage the pretrained capability of the dense stereo module (DUSt3R) to directly obtain accurate initial point clouds from blurred images.

arXiv CS 9d ago