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Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation

new Abstract: Task-conditioned manipulation requires grounding instructions to task-relevant functional parts rather than object categories. This setting is scene-dependent and often one-to-many in cluttered scenes: the same object may afford different interactions across tasks, while a single task may correspond to either one functional region or multiple valid functional regions, depending on the scene layout. Existing affordance datasets and benchmarks remain misaligned with this setting,...

arXiv CS 6d ago