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Autoregressive Diffusion World Model

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Autoregressive Diffusion World Models for Off-Policy Evaluation of LLM Agents

arXiv:2606.05558v1 Announce Type: new Abstract: Evaluating large language model (LLM) agents in multi-turn interactive environments is expensive and risky, as it requires online environment interaction. We propose ADWM (Autoregressive Diffusion World Model), an evaluation framework that estimates the performance of a new LLM agent policy purely from pre-collected trajectories. The core idea is to learn a latent diffusion world model that simulates how the environment responds to the...

arXiv CS 5d ago

World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

arXiv:2606.05979v1 Announce Type: new Abstract: We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the \emph{world modeling interface} to learn from extensive egocentric videos as in the world-action model (WAM) and the \emph{language reasoning} capacities to solve complex long-horizon tasks as in...

arXiv CS 5d ago

AR Forcing: Towards Long-Horizon Robot Navigation World Model

Announce Type: new Abstract: The diffusion based robot navigation world models are typically trained using parallel supervision, while autoregressive inference is employed during path planning. This results in a distribution shift between training and inference, which destabilizes the performance over long-horizon prediction. We propose AR Forcing, an autoregressive training strategy, which integrates the standard diffusion loss into the autoregressive training loop.

arXiv CS 9d ago

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

arXiv:2606.03159v1 Announce Type: new Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are...

arXiv CS 7d ago

Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation

arXiv:2605.15141v3 Announce Type: replace Abstract: Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise...

arXiv CS 8d ago

Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation

arXiv:2605.15141v2 Announce Type: replace Abstract: Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise...

arXiv CS 9d ago

UniCanvas: A Diffusion-base Unified Model for Text-in-Image Joint Generation

Announce Type: new Abstract: Recent years have seen remarkable progress in unified vision-language models handling both multimodal understanding and generation within a single architecture. While autoregressive VLMs can reason across modalities, they fail to generate high-quality images. In contrast, diffusion models produce photorealistic visuals yet struggle to generate coherent text, making it challenging to develop a single unified model that can seamlessly handle both visual and text...

arXiv CS 6d ago

WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation

arXiv:2606.04907v1 Announce Type: new Abstract: Visual navigation requires generating smooth and collision-free trajectories under complex geometric and physical constraints. Existing reactive policies that directly map observations to actions lack anticipatory reasoning, limiting their ability to proactively avoid obstacles. While visual imagination offers predictive foresight, conventional modular approaches separate scene prediction from policy learning, often leading to error...

arXiv CS 6d ago

TBD-VLA: Temporal Block Diffusion Vision Language Action Model

arXiv:2606.07895v1 Announce Type: new Abstract: Discrete Vision-Language-Action (VLA) models typically formulate action generation as next-token prediction over discretized action spaces, conditioning each token autoregressively on prior context. While effective, this paradigm incurs high inference latency and largely ignores the temporal structure inherent in action trajectories. Recent efforts introduce parallel decoding to improve efficiency, enabling faster inference, but lack explicit...

arXiv CS 1d ago

Nvidia Cosmos 3

Physical AI systems must understand the real world before they can act within it. Robots, autonomous vehicles, and smart spaces need to understand what’s happening in their world, predict what’s likely to happen next, and generate actions for specific environments, embodiments, and tasks. NVIDIA Cosmos 3 is a frontier foundation model for physical AI that combines physical reasoning, world generation, and action generation within a single open model.

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