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Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
Announce Type: replace Abstract: Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional...
The big budget Avatar: The Last Airbender RPG is no longer in production
The big budget Avatar: The Last Airbender RPG is no longer in production The Avatar RPG has been put in an iceberg. Looks like the disappointing streak of video games in the Avatar universe continues. As first reported by IGN, the AAA role-playing game set to take place in the Avatar franchise is no longer in production.
AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization
arXiv:2606.03506v1 Announce Type: new Abstract: Existing 3D avatar outfit transfer methods face distinct challenges: approaches that lift 2D edits to 3D often suffer from outfit or identity quality degradation, while those that separately model body and clothing layers are prone to intersection artifacts. We introduce AvatarMix, a compositional paradigm that bypasses these issues by directly composing the head and body from two high-fidelity Gaussian avatars. While this paradigm inherently...
AI avatars and smart footballs: Inside FIFA's high-tech 2026 World Cup
FIFA is integrating AI-generated player avatars, tracking technology in the balls and digital coaching assistants in this year’s World Cup. As FIFA prepares for the World Cup to kick off in North America, it is set to deploy new technologies to improve both the game and the fan experience. From AI-generated player avatars and sensor-equipped match balls to a generative AI platform for team analysis, the governing body is introducing tools designed to support referees, teams and broadcasters...
Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video
arXiv:2605.05367v2 Announce Type: replace Abstract: Existing 3D sign language avatar reconstruction methods are developed and evaluated exclusively on Western sign languages, and no 3D parametric annotations exist for any Arabic Sign Language dataset, a gap that blocks the development of avatar-based accessibility applications for the Arab Deaf community. We release the first SMPL-X parametric annotations for the Ishara-500 Saudi Sign Language dataset, enabling quantitative evaluation and...
PHAF-Personalized Hand Avatars in a Flash
arXiv:2606.03420v1 Announce Type: new Abstract: We present PHAF-Personalized Hand Avatars in a Flash, a personalized photo-realistic hand avatar which provides high quality multi-view renders from just two images (dorsal and palmar views).Unlike slow optimization-based techniques, PHAF generates fast personalized textures for real-time deployment on edge devices. Our approach combines semantic guided mesh alignment and densified texture extraction to transfer high-frequency details efficiently.
Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars
arXiv:2606.05912v1 Announce Type: new Abstract: Modeling dynamic facial expressions using 3D Gaussian representations remains challenging due to their unstructured nature. Conventional Gaussian avatar pipelines require extensive multiview and sequential expression data, limiting scalability and accessibility. In this work, we introduce Self-Adaptive Gaussian Expression (SAGE), a framework for self-learning expression-induced Gaussian deformations that enables high-fidelity, animatable...
HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image
arXiv:2606.02573v1 Announce Type: new Abstract: In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies.
Cybernetic Android Avatar "Yui": System Integration, Field Deployment, and Evaluation
arXiv:2606.08099v1 Announce Type: new Abstract: Remote communication technologies have become widely used; however, supporting a sense of shared physical space and conveying rich non-verbal cues remain challenging in many social interaction scenarios. This study presents "Yui," a full-body cybernetic android avatar designed to integrate operator-side immersive teleoperation with interlocutor-side human-like social signaling. Yui combines a 55-degrees of freedom full-body mechanism with a...
Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo
arXiv:2606.01493v1 Announce Type: new Abstract: Reconstructing a photorealistic 3D face avatar from a single unconstrained photograph is challenging: feed-forward 3D Gaussian Splatting (3DGS) models degrade on out-of-distribution inputs, while pretrained diffusion models produce high-fidelity images but lack multi-view consistency. We observe that these paradigms are fundamentally complementary: explicit 3D representations guarantee geometric consistency, whereas 2D diffusion priors ensure...