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Contact Dynamics Estimation

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Gravity-guided Contact Dynamics Estimation from 3D Human Motions

Announce Type: new Abstract: Ground contact forces acting on the human body, are crucial for biomechanics studies or sport performance analysis. Prior methods rely on force plates or pressure mats to collect ground contact dynamics, limiting their applicability to carefully controlled settings. A more scalable solution is to estimate the dynamics directly from motion capture data.

arXiv CS 1d ago

Static and Dynamic Representations for Tactile Contact-Angle Estimation with Event-Based Sensors

Announce Type: new Abstract: Event-based tactile sensing offers low-latency signal acquisition for contact-rich robotic interaction. This paper investigates contact-angle estimation using event streams from an event-based tactile sensor (NeuroTac) and compares three event-derived spatial contour representations: a dynamic representation capturing recent event activity, a static representation recovering a more persistent contact state, and their combined representation. Across the evaluated...

arXiv CS 7d ago

An Opticalmechanics Framework for Dynamic Estimation of Multibody Systems

arXiv:2606.09383v1 Announce Type: new Abstract: Conventional dynamics analysis of the human body is often constrained by the need for contact force and torque sensors and controlled laboratory environments. To address this issue, this study proposes an opticalmechanics kinematic-dynamic integrated estimation framework for multibody systems. Specifically, a constrained multibody model is established to describe the system dynamics, while image-measured kinematic quantities are used as non...

arXiv CS 1d ago

CHOIR: Contact-aware 4D Hand-Object Interaction Reconstruction

Announce Type: replace Abstract: We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable mining of real interactions and, beyond reconstruction, support scene-aware synthesis and planning. However, reconstructing hand-object interaction (HOI) from challenging monocular videos remains difficult: methods often...

arXiv CS 9d ago

Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking

arXiv:2606.08253v1 Announce Type: new Abstract: Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately. While reinforcement learning with velocity-commanded policies has achieved remarkable robustness in humanoid locomotion, this approach lacks explicit control of the foothold placement, leading to unsafe behavior, such as stepping onto human feet, or imprecise...

arXiv CS 1d ago

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos

arXiv:2606.02350v1 Announce Type: new Abstract: Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view...

arXiv CS 8d ago

Trustworthy Visual Predicates for Robust Manipulation Understanding under Degradation

arXiv:2606.08121v1 Announce Type: new Abstract: Manipulation understanding requires reliable relational evidence, such as contact, support, containment, motion coupling, grasp, release, and active-hand involvement. Although these visual predicates are widely used in event-chain, graph-based, and neuro-symbolic models, their reliability under visual degradation is rarely analyzed directly. This paper introduces a predicate-level reliability framework for robust manipulation understanding...

arXiv CS 1d ago

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

arXiv:2606.03479v1 Announce Type: new Abstract: Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully occluded from all training cameras, this supervision vanishes: the Gaussians representing it receive no gradient signal and degrade.

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Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling

arXiv:2602.08058v3 Announce Type: replace Abstract: In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect. For instance, when estimating the poses and shapes of objects in the scene and importing the resulting estimates into a simulator, small errors might translate to implausible configurations including object interpenetration or unstable equilibrium. This makes it difficult to...

arXiv CS 8d ago

Light-induced quantum friction of carbon nanotubes in water

Abstract Friction slows down moving objects at both macroscopic and microscopic scales1. At the electronic level, quantum friction describes direct transfer of momentum between a liquid and the electrons of a solid2. Owing to its microscopic nature, this phenomenon remains experimentally challenging to capture3.

Nature 1d ago