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From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

Announce Type: new Abstract: We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a...

arXiv CS 6d ago

HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions

arXiv:2503.14229v4 Announce Type: replace Abstract: Vision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous spaces, with little attention to dynamic, crowded environments. We present HA-VLN 2.0, a unified benchmark introducing explicit social-awareness constraints. Our contributions are: (i) a standardized task and metrics capturing both goal accuracy and personal-space adherence; (ii) HAPS 2.0 dataset and simulators modeling multi-human interactions,...

arXiv CS 1d ago

Continual Learning Bench: Evaluating Frontier AI Systems in Real-World Stateful Environments

arXiv:2606.05661v1 Announce Type: new Abstract: Continual learning, the ability of AI systems to improve through sequential experience, has attracted substantial interest, but no high-quality benchmark exists to evaluate it. We introduce Continual Learning Bench (CL-Bench), the first difficult, expert-validated benchmark designed to measure whether LLM-based systems genuinely improve with experience.

arXiv CS 5d ago

SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning

arXiv:2606.08992v1 Announce Type: new Abstract: Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions. Although foundation models have opened a promising path toward zero-shot navigation without task-specific policy training, many navigators still rely on local visual cues and linear history-based reasoning, overlooking the spatial nature of navigation across...

arXiv CS 1d ago

RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction

arXiv:2602.20807v2 Announce Type: replace Abstract: Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environments, particularly moving objects complicate 3D reconstruction and, in turn, hinder reliable tracking. The emergence of 4D reconstruction, especially 4D Gaussian splatting, offers a promising direction for addressing...

arXiv CS 8d ago

Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation

Announce Type: new Abstract: Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions while navigating in real-world-like environments. Most VLN-CE approach\-es adopt a three-stage framework: a waypoint predictor proposes navigable waypoints, and a navigator selects the best waypoint, with a low-level controller executing the movement to it. However, this decoupled paradigm often leads to unreachable waypoints or inconsistencies...

arXiv CS 2d ago

Architectural Evolution and Selection Framework for Database Systems in AI-Ready Data Platforms

arXiv:2606.08317v1 Announce Type: new Abstract: The rise of polyglot data management and AI-ready database architectures has created a complex design space across diverse database paradigms. However, architecture selection in modern enterprise environments continues to rely heavily on ad-hoc engineering intuition, with limited systematic frameworks to guide decision-making across heterogeneous database systems.

arXiv CS 1d ago

CausalPOI: Spatio-Temporal Graph-Based Causal Modeling for Cold-Start POI Check-in Forecasting

arXiv:2606.05413v1 Announce Type: new Abstract: As urban environments continue to evolve rapidly, accurately modeling the dynamic behaviour of Points of Interest is essential for supporting data-driven urban planning and commercial decision-making. While recent advancements in spatio-temporal graph learning have improved POI forecasting, most methods rely on proximity-based graphs and correlation-driven modeling, which overlook the functional dependencies between POIs and fail to capture the...

arXiv CS 5d ago

Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

arXiv:2606.01621v1 Announce Type: new Abstract: Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding.

arXiv CS 8d ago

Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation

Announce Type: new Abstract: Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the \textbf{Hierarchical Semantic-Augmented...

arXiv CS 8d ago