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RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning

arXiv:2606.06033v2 Announce Type: replace Abstract: Learning dexterous manipulation requires demonstrations that preserve fine hand-object interactions while remaining executable at deployment. Existing pipelines either lose deployable dexterity through retargeting or embodiment conversion, or rely on robot-specific teleoperation that is costly to scale and often lacks intuitive, contact-aware control for dexterous data collection. We present RealDexUMI, a wearable universal manipulation...

arXiv CS 1d ago

RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning

arXiv:2606.06033v1 Announce Type: new Abstract: Learning dexterous manipulation requires demonstrations that preserve fine hand-object interactions while remaining executable at deployment. Existing pipelines either lose deployable dexterity through retargeting or embodiment conversion, or rely on robot-specific teleoperation that is costly to scale and often lacks intuitive, contact-aware control for dexterous data collection. We present RealDexUMI, a wearable universal manipulation...

arXiv CS 5d ago

MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous Grasping

arXiv:2606.05407v1 Announce Type: new Abstract: This work addresses sequentially grasping multiple objects with a single dexterous hand without releasing those already held. Most dexterous grasping methods commit all of the hand's degrees of freedom to a single object, underutilizing its dexterity and leaving no redundancy for subsequent grasps. The proposed solution, MoDex, is a diffusion policy that predicts the next gripper pose directly from observations, conditioned on an opposition...

arXiv CS 5d ago

BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models

Announce Type: replace Abstract: Vision-Language-Action (VLA) models have emerged as a promising paradigm for grounding visual-language understanding into real-world robotic manipulation. However, dexterous manipulation remains challenging for VLA policies due to high-dimensional hand control and compounding execution errors, which makes real-world RL post-training essential for bridging the gap between visually grounded action generation and physically reliable dexterous execution. However,...

arXiv CS 1d ago

EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations

arXiv:2606.03268v1 Announce Type: new Abstract: Dexterous manipulation learning has long been hindered by the high costs of data and training, as pure reinforcement learning typically requires large-scale interactive exploration and imitation learning depends on high-quality demonstrations that are expensive to collect. To address this problem, we propose EaDex, a multi-embodiment dexterous manipulation learning framework under low-cost demonstration conditions, which enables rapid...

arXiv CS 7d ago

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

arXiv:2606.08057v1 Announce Type: new Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs...

arXiv CS 1d ago

FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing

arXiv:2604.20689v3 Announce Type: replace Abstract: Dexterous robotic manipulation requires perception that remains informative from pre-contact approach to contact initiation and post-contact control. We introduce FingerEye, a sensing and learning framework that strengthens robotic dexterity through continuous vision-tactile feedback throughout interaction. On the sensing side, FingerEye integrates binocular RGB cameras with a compliant contact interface to support perception both before...

arXiv CS 1d ago

KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation

Announce Type: new Abstract: Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refinement. We present KPGrasp, a flow-matching framework that learns dexterous grasp priors from large-scale data rather than relying on contact losses or contact-based test-time refinement. KPGrasp couples an all-Euclidean 3D hand-keypoint parameterization with a simple yet scalable...

arXiv CS 1d ago

NDPP-Grasp: Non-Differentiable Physical Plausibility Constraint-Guided Task-Oriented Dexterous Grasp Generation

Announce Type: new Abstract: Task-oriented dexterous grasp generation aims to produce dexterous grasp poses that are both physically plausible and functionally suitable for specified manipulation tasks. Existing diffusion-based methods often address these two requirements in a decoupled manner: they first train a grasp diffusion model for task alignment and then rely on post-generation refinement to improve physical plausibility. However, this after-the-fact correction strategy applies...

arXiv CS 8d ago

Where to Touch, How to Contact: Hierarchical RL-MPC Framework for Geometry-Aware Long-Horizon Dexterous Manipulation

arXiv:2601.10930v3 Announce Type: replace Abstract: A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low...

arXiv CS 2d ago