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Efficient Artistic Mesh Generation

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MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

arXiv:2606.04621v1 Announce Type: new Abstract: We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods scale poorly because the inference cost is quadratic in mesh size.

arXiv CS 6d ago

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

arXiv:2605.16813v2 Announce Type: replace Abstract: The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by...

arXiv CS 7d ago