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SW-$A^2$-Bench: Benchmarking Autonomous Software Agent Generation for Agentic Web

Announce Type: replace Abstract: The Agentic Web is emerging as a paradigm in which autonomous software agents interact with online resources and with each other to accomplish user goals. However, the capacity of Agentic Web is still limited by insufficient autonomous software agent population, which has become a crucial challenge for scaling Agentic Web. In order to alleviate this, we study the task of automatically converting existing code repositories into autonomous software agents via...

arXiv CS 2d ago

SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes

arXiv:2602.09153v2 Announce Type: replace Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely furnished rooms that lack the dense clutter, articulated furniture, and physical properties essential for robotic manipulation. We introduce SceneSmith, a hierarchical agentic framework that generates...

arXiv CS 8d ago

Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agents

arXiv:2606.08200v1 Announce Type: new Abstract: Evaluating LLM-powered interactive social agents is challenging because socially relevant behaviors depend not only on isolated outputs, but also on prior interactions, social roles, and downstream actions. Existing methods typically allow a target agent to act freely in an environment and then score the resulting trajectory. However, this passive setup can miss capabilities that only become observable under specific social circumstances; for...

arXiv CS 1d ago

AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation

arXiv:2602.04672v4 Announce Type: replace Abstract: Reconstructing dynamic hand-object interactions from monocular videos is critical for dexterous manipulation data collection and creating realistic digital twins for robotics and VR. However, current methods face two prohibitive barriers: (1) reliance on neural rendering often yields fragmented, non-simulation-ready geometries under heavy occlusion, and (2) dependence on brittle Structure-from-Motion (SfM) initialization leads to frequent...

arXiv CS 8d ago

ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling

Announce Type: replace Abstract: This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse leverages the generation capability of large video models and integrates three key innovations: 1) A dataset for large-scale multi-agent interactive world modeling is built on the CARLA simulation platform, featuring diverse...

arXiv CS 6d ago

Agentic Generation and Evolution of Knowledge Models

Announce Type: new Abstract: Complex software systems such as autonomous vehicles, robotics increasingly interact with dynamic physical, cyber, and social environments. Reasoning about their behavior, maintaining them under continuous change, and evolving them safely require trustworthy knowledge about the system, its assumptions, and its operating context. Knowledge models (KMs) provide a practical basis for such reasoning, but they may themselves become incomplete, inconsistent, or...

arXiv CS 7d ago

Agentic Generation and Evolution of Knowledge Models

arXiv:2606.03662v2 Announce Type: replace Abstract: Complex software systems such as autonomous vehicles, robotics increasingly interact with dynamic physical, cyber, and social environments. Reasoning about their behavior, maintaining them under continuous change, and evolving them safely require trustworthy knowledge about the system, its assumptions, and its operating context. Knowledge models (KMs) provide a practical basis for such reasoning, but they may themselves become incomplete,...

arXiv CS 5d ago

GenClaw: Code-Driven Agentic Image Generation

arXiv:2605.30248v2 Announce Type: replace Abstract: Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas.

arXiv CS 9d ago

MetaPoint: Unlocking Precise Spatial Control in Agentic Visual Generation

arXiv:2606.05031v1 Announce Type: new Abstract: Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot directly map numerical coordinates onto the 2D image canvas. We introduce MetaPoint, a method that bridges this gap by representing a continuous 2D coordinate as a single, special token.

arXiv CS 6d ago

VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation

arXiv:2606.08091v1 Announce Type: new Abstract: Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation,...

arXiv CS 1d ago