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Related Articles from SNS

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

arXiv:2606.01458v1 Announce Type: new Abstract: Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks.

arXiv CS 8d ago

OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation

arXiv:2606.08548v1 Announce Type: new Abstract: Recent progress in robot manipulation has been largely driven by learning from large-scale demonstrations. For humanoid robot loco-manipulation tasks, however, existing data sources force an unsatisfying tradeoff between trajectory quality and scalability.

arXiv CS 1d ago

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

arXiv:2606.09215v1 Announce Type: new Abstract: World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base...

arXiv CS 1d ago

EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstration

arXiv:2602.10106v2 Announce Type: replace Abstract: Human demonstrations offer rich environmental diversity and scale naturally, making them an appealing alternative to robot teleoperation. While this paradigm has advanced robot-arm manipulation, its potential for the more challenging, data-hungry problem of humanoid loco-manipulation remains largely unexplored. We present EgoHumanoid, the first framework to co-train a vision-language-action policy using abundant egocentric human...

arXiv CS 5d ago

MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation

arXiv:2606.06139v1 Announce Type: new Abstract: We present MotionDisco, a framework that discovers contact-rich, long-horizon humanoid loco-manipulation motions from scratch, without relying on teleoperation or motion retargeting from human demonstrations. This is challenging because the space of possible contact interactions grows combinatorially with the task horizon and the number of objects in the scene. MotionDisco enables rapid discovery of novel motions by coupling a large language...

arXiv CS 5d ago

SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation

arXiv:2606.03297v1 Announce Type: new Abstract: Humanoid loco-manipulation requires stable whole-body control under varying object masses and pickup/placement heights. This becomes particularly challenging in sim-to-real transfer, where object-induced load variation and robot-side dynamics mismatch interact during physical contact.

arXiv CS 7d ago

SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation

Announce Type: new Abstract: Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem.

arXiv CS 1d ago

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

arXiv:2606.05160v1 Announce Type: new Abstract: Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors...

arXiv CS 6d ago

Learning Terrain-Aware Whole-Body Control for Perceptive Legged Loco-Manipulation

arXiv:2605.31343v1 Announce Type: new Abstract: Legged manipulators integrate exceptional terrain adaptability along with mobile manipulation capabilities, which make them highly promising for deployment in human-centric environments. By coordinating the control of both legs and arms, a whole-body controller can significantly expand the operational workspace of legged manipulators. However, many existing whole-body controllers primarily depend on proprioception and do not incorporate the...

arXiv CS 9d ago

Shield-Loco: Shielding Locomotion Policies with Predictive Safety Filtering

arXiv:2606.07193v1 Announce Type: new Abstract: Reinforcement learning (RL) policies enable dynamic legged locomotion but lack mechanisms to avoid violations of safety constraints that are absent during training. Large-scale offline safe learning is impractical for covering all edge cases. Existing safety frameworks either rely on reduced-order models that cannot reason about whole-body behaviors or require conservative recovery controllers that degrade task performance.

arXiv CS 2d ago