Learning To Sample
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Learning To Sample From Diffusion Models Via Inverse Reinforcement Learning
Announce Type: replace Abstract: Diffusion models generate samples through an iterative denoising process guided by a pretrained neural network. Once the denoiser is fixed, the sampling algorithm itself (noise schedules, guidance scales, stochasticity profiles) still requires careful tuning, a process typically carried out through costly empirical grid search. In this work, we introduce an inverse reinforcement learning framework for learning sampling strategies without retraining the denoiser.
CLaaS: Continual learning as a service for sample efficient online learning
arXiv:2606.05559v1 Announce Type: new Abstract: Deployed large language model agents must adapt to distribution shift in dynamic environments. Ideally, adaptation can be performed from accumulated agent experiences and retain prior capabilities while transferring to future tasks. However, agent actions and environmental transitions can only be sampled once per scenario, as real-world environments cannot be trivially reset.
Hot-Start Chinese Language Modeling:Visual Glyphs Accelerate Sample-Efficient Learning
Announce Type: replace Abstract: In this work, we study whether rendering Chinese characters as visual glyph images, rather than discrete token IDs as mainstream LLMs do, providing an inductive bias for character-level language modeling. Our central finding gives a double-edged insight: visual inputs produce a pronounced hot-start effect, more than doubling early-stage accuracy within the first epoch (at 0.4% of total training steps) (12.3% visual inputs vs. 5.8% index-based baseline), yet...
VideoBrain: Learning Adaptive Frame Sampling for Long Video Understanding
arXiv:2602.04094v2 Announce Type: replace Abstract: Long-form video understanding remains challenging for Vision-Language Models (VLMs) due to the inherent tension between computational constraints and the need to capture information distributed across thousands of frames. Existing approaches either sample frames uniformly (risking information loss) or select keyframes in a single pass (with no recovery from poor choices). We propose VideoBrain, an end-to-end framework that enables VLMs to...
Fast and Robust Convergence Rate for TD(0) with Linear Function Approximation, Universal Learning Steps and I.I.D. Samples
arXiv:2606.05967v1 Announce Type: cross Abstract: In this paper, we study the finite-time behavior of the TD(0) temporal-difference method with linear function approximation (LFA). We consider on-policy independent and identically distributed (i.i.d.) samples, a constant learning step, and the Polyak-Juditsky averaging method.
Fast and Robust Convergence Rate for TD(0) with Linear Function Approximation, Universal Learning Steps and I.I.D. Samples
arXiv:2606.05967v2 Announce Type: replace-cross Abstract: In this paper, we study the finite-time behavior of the TD(0) temporal-difference method with linear function approximation (LFA). We consider on-policy independent and identically distributed (i.i.d.) samples, a constant learning step, and the Polyak-Juditsky averaging method.
Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach
arXiv:2510.23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training super-human agents with large models, which is impractical for game studios with limited resources aiming for human-like agents. This paper proposes a sample-efficient DRL method tailored for training and...
Fine-Tuning Diffusion Models for Molecular Generation via Reinforcement Learning and Fast Sampling
arXiv:2606.01220v1 Announce Type: new Abstract: Generating molecules that simultaneously satisfy drug-like properties and conform to the 3D structure of a target protein is a core challenge in structure-based drug design (SBDD). Existing generative approaches, however, often rely on costly post-hoc processing during Sampling or require carefully curated datasets during training, yet still achieve modest gains. These limitations are especially pronounced in multi-objective settings, where...
LOTTERY: Learning from Reference-Only Samples in Two-Sample Testing under Size Asymmetry
arXiv:2606.08460v1 Announce Type: cross Abstract: Data-adaptive two-sample testing assesses if two samples come from the same distribution, using a discrepancy learned from the data (e.g., via kernel-based feature representations). Such methods typically rely on data splitting to decouple learning from testing and control type I error. However, this paradigm is ill-suited to few-shot settings with severe sample-size imbalance: abundant reference samples are available, while only a handful of...
Local MixVR: Breaking the Communication-Sample Dependence in Distributed Learning
arXiv:2606.01128v1 Announce Type: new Abstract: Communication overhead is a crucial bottleneck in scalable distributed learning. While existing methods aim to efficiently utilize data points, such as Local SGD, Minibatch SGD, and their accelerated variants, they still exhibit communication-round complexity that scales with the total number of samples $N$. In this paper, we introduce Local MixVR, a distributed framework that integrates local updates with variance-reduction techniques to...