Home Knowledge Base Manipulability

Manipulability

No mentions found

This entity hasn't been tracked yet, or Iris is still building its knowledge base.

Related Articles from SNS

Human-Centred Risk Mitigation for AI-Mediated Information Manipulation: A SOCMINT Framework Based on Information Manipulation Sets

Announce Type: new Abstract: AI-mediated information manipulation increasingly takes the form of social cyber attacks that target trust, attention, credibility, reputation, and decision-making rather than only technical infrastructures or isolated false contents. Existing defensive approaches often oscillate between incident-level analysis, which fragments campaigns into weak signals, and attribution-first analysis, which may delay mitigation until responsibility is established. This paper...

arXiv CS 1d ago

Impostor: An Agent-Curated Benchmark for Realistic AIGC Manipulation Localization

Announce Type: new Abstract: Recent advances in generative image editing have improved the realism and controllability of localized image manipulation, raising new challenges for image manipulation detection and localization (IMDL). However, existing IMDL benchmarks still have limitations in visual realism, manipulation diversity, and generator coverage, making it difficult to reflect recent trends in image manipulation. To address these limitations, we introduce Impostor, a high-quality...

arXiv CS 6d ago

Learning Terrain-Aware Whole-Body Control for Perceptive Legged Loco-Manipulation

arXiv:2605.31343v1 Announce Type: new Abstract: Legged manipulators integrate exceptional terrain adaptability along with mobile manipulation capabilities, which make them highly promising for deployment in human-centric environments. By coordinating the control of both legs and arms, a whole-body controller can significantly expand the operational workspace of legged manipulators. However, many existing whole-body controllers primarily depend on proprioception and do not incorporate the...

arXiv CS 9d ago

PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation

arXiv:2606.06569v1 Announce Type: new Abstract: Robot manipulation of physical puzzles is important for automatic assembly and disassembly tasks. However, to enable robots to solve physical puzzles, manipulation skills need to be learned, which requires large training datasets, the generation of which is often time consuming and tedious. To overcome this problem, we propose the Physical Robot Manipulation Puzzle Generation framework (PhyRoGen), which leverages procedural content generation...

arXiv CS 2d ago

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

arXiv:2606.09215v1 Announce Type: new Abstract: World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base...

arXiv CS 1d ago

StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

arXiv:2605.09989v2 Announce Type: replace Abstract: Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation.

arXiv CS 5d ago

CogManip: Benchmarking Manipulative Behavior in Multi-Turn Interactions with Large Language Model

arXiv:2606.06099v1 Announce Type: new Abstract: Whether Large Language Models (LLMs) exhibit covert psychological manipulation in complex human-AI interactions has garnered increasing safety concerns. However, existing AI safety benchmarks remain largely restricted to explicit rule compliance and static prompts, failing to capture the dynamic and covert nature of manipulative strategies in multi-turn dialogues. We introduce CogManip, a comprehensive benchmark that evaluates 15 manipulation...

arXiv CS 5d ago

CORE: Conflict-Oriented Reasoning for General Multimodal Manipulation Detection

new Abstract: The rapid rise of generative AI has made multimodal fake news increasingly realistic and pervasive, posing severe threats to public trust and social stability. Existing detection methods rely heavily on manipulation-specific models and large-scale labeled data, resulting in poor generalization to emerging manipulation types. We observed that the essence of manipulated misinformation lies in its intrinsic conflicts, \textbf{i.e.,} semantic or physical inconsistencies either...

arXiv CS 7d ago

Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation

arXiv:2606.04269v1 Announce Type: new Abstract: Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes. We introduce Instant-Fold, an in-context imitation learning framework for DOM. Given a single human demonstration, our policy infers and executes diverse manipulation modes directly from the demonstration, including variations in spatial...

arXiv CS 6d ago

Grasp-Then-Plan with Failure Attribution: A Closed Two-Stage Framework for Precise and Generalizable Robotic Manipulation

new Abstract: In robotic manipulation, the tight coupling between grasping and motion planning often obscures the true source of failure, leading to inefficient trial-and-error. To enable efficient long-horizon manipulation, we propose GTP-FA (Grasp-Then-Plan with Failure Attribution), a task-oriented two-stage grasp-then-plan framework that generates grasp candidates and performs downstream motion planning conditioned on the selected grasp. Given a failed manipulation trajectory, we learn a...

arXiv CS 7d ago