Home Knowledge Base Optimal Control of Obstacle Problems

Optimal Control of Obstacle Problems

No mentions found

This entity hasn't been tracked yet, or Iris is still building its knowledge base.

Related Articles from SNS

A Single-Loop Bilevel Deep Learning Method for Optimal Control of Obstacle Problems

arXiv:2601.04120v2 Announce Type: replace-cross Abstract: Optimal control of obstacle problems arises in a wide range of applications and is computationally challenging due to its nonsmoothness, nonlinearity, and bilevel structure. Classical numerical approaches rely on mesh-based discretization and typically require solving a sequence of costly subproblems. In this work, we propose a single-loop bilevel deep learning method, which is mesh-free, scalable to high-dimensional and complex...

arXiv CS 7d ago

Path Planning Using Deep Deterministic Policy Gradient: A Reinforcement Learning Approach

arXiv:2606.07855v1 Announce Type: new Abstract: Path-planning for autonomous vehicles in threat-laden environments is a fundamental challenge because the problem is nonlinear and nonconvex even in simplest scenarios. While traditional optimal control methods can be used to find ideal paths, the computational time is often too slow for real-time decision-making. To solve this challenge, we propose a method based on Deep Deterministic Policy Gradient (DDPG) and model the threat as possibly...

arXiv CS 1d ago

Learning Predictive Control with Deep Koopman Operators for Autonomous Vehicle Motion Planning

arXiv:2606.08136v1 Announce Type: new Abstract: Model Predictive Control (MPC) is widely used for autonomous-vehicle (AV) motion planning, but its real-time applicability is often limited by the need for accurate models and online solution of nonlinear, nonconvex optimization problems in dynamic road environments. Actor-critic reinforcement learning offers a promising alternative for online policy generation, yet its policy-learning process often lacks explicit control-theoretic structure....

arXiv CS 1d ago

Efficient Exploration for Iterative Nash Preference Optimization

arXiv:2606.01382v1 Announce Type: new Abstract: Preference alignment is central to improving large language models, but standard reward-based formulations can be restrictive when human preferences are cyclic, non-transitive, or otherwise not representable by a scalar reward. Nash Learning from Human Feedback (NLHF) addresses this limitation by modeling alignment as a preference game and targeting a Nash equilibrium rather than a reward maximizer. However, the learning-theoretic foundations...

arXiv CS 8d ago