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Triangle Splatting SLAM

Announce Type: new Abstract: We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructured 'triangle soup' can be optimised...

arXiv CS 9d ago

CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

Announce Type: new Abstract: Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments. Existing systems typically depend on depth sensors, incurring significant payload, power, and calibration costs. Monocular RGB cameras are a lightweight alternative, but collaborative monocular dense SLAM remains difficult due to scale ambiguity, unreliable inter-agent data association, especially in outdoor scenes...

arXiv CS 9d ago

Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control

Announce Type: new Abstract: We propose an online monocular perception-to-control framework that embeds semantic risk into the distance field used by Control Barrier Function (CBF)-based safe navigation and teleoperation. Many perception-based safety filters assign the same distance-based safety margin to all mapped obstacles or use semantics only as a downstream controller adjustment, rather than encoding semantic risk in the spatial representation. Our framework instead reasons online...

arXiv CS 8d ago

Princeton365: A Diverse Dataset with Accurate Camera Pose

arXiv:2506.09035v2 Announce Type: replace Abstract: We introduce Princeton365, a large-scale diverse dataset of 365 videos with accurate camera pose. Our dataset bridges the gap between accuracy and data diversity in current SLAM benchmarks by introducing a novel ground truth collection framework that leverages calibration boards and a 360-camera. We collect indoor, outdoor, and object scanning videos with synchronized monocular and stereo RGB video outputs as well as IMU.

arXiv CS 8d ago

Teaching Robots to Say 'I Don't Know' : SENTINEL for Uncertainty-Aware SLAM

arXiv:2606.04853v1 Announce Type: new Abstract: Low-cost 2D LiDARs lack the intensity channel that higher-end sensors use to diagnose measurement failures, yet they are widely used on educational and budget robotics platforms. We present SENTINEL, a training - free, label - free reliability estimation framework that gives range - only LiDAR an effective diagnostic signal. SENTINEL combines geometry-based scan statistics with cross - modal depth consistency between LiDAR and an RGB - D camera...

arXiv CS 6d ago