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ZipSplat: Fewer Gaussians, Better Splats

arXiv:2606.05102v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and a richly textured object thus produce equally many Gaussians despite very different geometric needs. We propose ZipSplat, a token-based feed-forward model that...

arXiv CS 6d ago

Retrieve What's Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation

Announce Type: new Abstract: Maintaining long-term geometric consistency remains challenging for long-horizon autoregressive video generation. Memory-augmented generative models address this by retrieving historical frames, but their effectiveness depends on two key design choices: what 3D-geometric evidence should represent past observations, and how memory frames should be selected from this evidence. Existing methods often rely on camera poses or field-of-view overlap, which are...

arXiv CS 8d ago

Latent Spatial Memory for Video World Models

arXiv:2606.09828v1 Announce Type: new Abstract: Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce \emph{latent spatial memory} for video world models,...

arXiv CS 1d ago