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Reward Learning through Ranking Mean Squared Error

arXiv:2601.09236v3 Announce Type: replace Abstract: Reward design remains a significant bottleneck in applying reinforcement learning (RL) to real-world problems. A popular alternative is reward learning, where reward functions are inferred from human feedback rather than manually specified. Recent work has proposed learning reward functions from human ratings rather than traditional binary preferences, enabling richer and potentially less cognitively demanding supervision.

arXiv CS 5d ago

Proxy Reward Internalization and Mechanistic Exploitation: A Learned Precursor to Reward Hacking and Its Generalization

arXiv:2606.09711v1 Announce Type: new Abstract: Reward hacking is usually studied after it becomes visible, once a model earns high proxy reward while failing the intended task. We instead study what proxy RL teaches before that failure appears. We introduce Proxy Reward Internalization and Mechanistic Exploitation (PRIME), a learned capability to assess task correctness, predict proxy acceptance, and reason about exploitable proxy--gold gaps.

arXiv CS 1d ago

Drag reduction or reward hacking? Recurrent multi-agent reinforcement learning that earns its reward

Announce Type: cross Abstract: A reinforcement-learning agent maximises its reward, which can diverge from the outcome its designer intended. In physical control the reward rarely closes that gap, and drag reduction in wall turbulence makes it concrete. A mass-conservation projection couples agents' outputs and erases the per-agent credit the policy gradient needs

arXiv CS 5d ago

Drag reduction or reward hacking? Recurrent multi-agent reinforcement learning that earns its reward

Announce Type: new Abstract: A reinforcement-learning agent maximises its reward, which can diverge from the outcome its designer intended. In physical control the reward rarely closes that gap, and drag reduction in wall turbulence makes it concrete. A mass-conservation projection couples agents' outputs and erases the per-agent credit the policy gradient needs

arXiv Physics 5d ago

Reward Learning from Best-of-$N$ Preference Data: Targets, Tradeoffs, and Design Principles

arXiv:2605.30619v1 Announce Type: cross Abstract: Best-of-$N$ sampling is widely used to construct pairwise preference data: $N$ candidates are drawn from a base distribution, and the best is paired with a rejected response. Despite its widespread use, what Bradley--Terry (BT) reward learning extracts from such data, and how to choose $N$ and the base distribution, remain unclear. We specialize a recent analysis of preference data via its induced conditional distribution to Best-of-$N$. For...

arXiv CS 9d ago

GRAIL: Gradient-Reweighted Advantages for Reinforcement Learning with Verifiable Rewards

Announce Type: new Abstract: Reinforcement learning with verifiable rewards (e.g. GRPO) is now a common way to improve mathematical reasoning in Large Language Models (LLMs). However, current methods usually broadcast one sequence-level advantage to all tokens, or use costly process reward models (PRMs) for step-level supervision. Uniform advantage distribution assumes that all tokens contribute equally to the final reward.

arXiv CS 6d ago

DynaCF: Mitigating Shortcut Learning in Reward Models via Dynamic Counterfactual Sensitivity

arXiv:2606.09043v1 Announce Type: new Abstract: Reward models trained from pairwise preferences often exploit superficial shortcut cues rather than learning true response quality. We propose DynaCF, a dynamic reweighting framework for mitigating shortcut learning in reward model training. Unlike static shortcut heuristics, DynaCF measures shortcut sensitivity online during optimization by applying semantics-preserving counterfactual perturbations and tracking the resulting margin shifts and...

arXiv CS 1d ago

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Announce Type: new Abstract: Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations.

arXiv CS 8d ago

Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning

arXiv:2606.06673v1 Announce Type: new Abstract: Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an...

arXiv CS 2d ago

Synthesize and Reward -- Reinforcement Learning for Multi-Step Tool Use in Live Environments

Announce Type: new Abstract: Training LLMs to orchestrate multi-step tool calls is held back by three coupled obstacles: realistic stateful execution environments are costly to build, synthetic training queries are often detached from the server's actual state (so the generated tool calls fail to execute), and recall-based RL rewards incentivize verbose tool-calling patterns. We present PROVE (Programmatic Rewards On Verified Environments), a framework with three contributions: (1) a library...

arXiv CS 7d ago