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Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
arXiv:2606.02580v1 Announce Type: new Abstract: Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models,...