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Related Articles from SNS

DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos

Announce Type: replace Abstract: Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods produce coherent body motion but often overlook detailed hand articulation, while image-based whole-body methods recover SMPL-X meshes independently per frame, often leading to jittery and inaccurate hand motion. We present a temporally coherent...

arXiv CS 6d ago

Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video

arXiv:2605.05367v2 Announce Type: replace Abstract: Existing 3D sign language avatar reconstruction methods are developed and evaluated exclusively on Western sign languages, and no 3D parametric annotations exist for any Arabic Sign Language dataset, a gap that blocks the development of avatar-based accessibility applications for the Arab Deaf community. We release the first SMPL-X parametric annotations for the Ishara-500 Saudi Sign Language dataset, enabling quantitative evaluation and...

arXiv CS 5d ago

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

Announce Type: new Abstract: Humanoid robots require whole-body motions that adapt to scene context, task requirements, and user intent. Motion tracking reproduces specified trajectories, and humanoid vision-language-action systems provide semantic interfaces, but neither offers a scalable and interactive prior for broad full-body behavior. We introduce EgoPriMo (Egocentric Motion Prior for Humanoid Robots), a unified framework that learns such priors from egocentric human demonstrations.

arXiv CS 1d ago

HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image

arXiv:2606.02573v1 Announce Type: new Abstract: In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies.

arXiv CS 8d ago

Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements

arXiv:2604.28173v2 Announce Type: replace Abstract: Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and Action Motifs that are formed by their temporal compositions and encode similar body movements found across different overall human actions. We derive A4Mer, a nested latent Transformer to learn this...

arXiv CS 8d ago

Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements

arXiv:2604.28173v3 Announce Type: replace Abstract: Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and Action Motifs that are formed by their temporal compositions and encode similar body movements found across different overall human actions. We derive A4Mer, a nested latent Transformer to learn this...

arXiv CS 6d ago

Zero-Shot Off-Policy Learning

arXiv:2602.01962v2 Announce Type: replace Abstract: Off-policy learning methods seek to derive an optimal policy directly from a fixed dataset of prior interactions. This objective presents significant challenges, primarily due to the inherent distributional shift and value function overestimation bias. These issues become even more noticeable in zero-shot reinforcement learning, where an agent trained on reward-free data must adapt to new tasks at test time without additional training.

arXiv CS 8d ago