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Signed Distance Field

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Related Articles from SNS

Enhancing Adversarial Robustness with Signed Distance Fields for Harmonizing Geometric Invariance and Texture

arXiv:2602.05175v2 Announce Type: replace Abstract: Deep neural networks demonstrate impressive performance in visual recognition but remain highly vulnerable to imperceptible adversarial attacks. Existing defense strategies such as adversarial training and diffusion-based purification have achieved significant progress but are frequently constrained by high computational cost, information loss, and inference latency.

arXiv CS 1d ago

ParCo-SDF: Learning Prior-Free Partial-to-Complete Signed Distance Fields of Deformable Objects

arXiv:2605.29417v2 Announce Type: replace Abstract: This study addresses the partial-to-complete geometry reconstruction of deformable objects (DOs) from point-cloud observations toward precise DO manipulation. Recent DO reconstruction approaches often adopt implicit neural representations (INRs) to model continuous surfaces as well as capture structural variability. However, these methods typically rely on object-specific shape priors that improve training stability and limit generalization.

arXiv CS 9d ago

DisFlow: Scene Flow from Distance Field for Object Pose, Velocity Tracking, and Dynamic Object Reconstruction

Announce Type: new Abstract: We present \emph{DisFlow}, a novel framework for online scene flow estimation from distance field that enables \emph{6DoF dynamic object pose estimation}, \emph{motion tracking}, and \emph{surface reconstruction}. The scene is represented by Gaussian Process Implicit Surfaces (GPIS), with surface normals serving as derivative constraints, enabling accurate signed distance computations near the surface and gradient queries with uncertainty. With this...

arXiv CS 8d ago

Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control

Announce Type: new Abstract: We propose an online monocular perception-to-control framework that embeds semantic risk into the distance field used by Control Barrier Function (CBF)-based safe navigation and teleoperation. Many perception-based safety filters assign the same distance-based safety margin to all mapped obstacles or use semantics only as a downstream controller adjustment, rather than encoding semantic risk in the spatial representation. Our framework instead reasons online...

arXiv CS 8d ago

EXACT-MPPI: Exact Signed-Distance Navigation for Arbitrary-Footprint Robots from Point Clouds via Path Integral Control

arXiv:2605.29663v2 Announce Type: replace Abstract: Ground robots often carry payloads, implements, or other attachments that turn their effective footprint into complex, non-convex shapes. Navigating safely through clutter then requires reasoning about this true geometry, yet most local planners simplify it with convex or inflated proxies and rasterize sensor data into occupancy grids or distance fields. Both choices eliminate feasible motions when clearance is comparable to the footprint...

arXiv CS 7d ago

Medial Axis Aware Learning of Signed Distance Functions

Announce Type: replace Abstract: We propose a novel variational method to compute a highly accurate global signed distance function (SDF) to a given point cloud. To this end, the jump set of the gradient of the SDF, which coincides with the medial axis of the surface, is explicitly taken into account through a higher-order variational formulation that enforces linear growth along the gradient direction away from this discontinuity set. The eikonal equation and the zero-level set of the SDF...

arXiv CS 1d ago

GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction

arXiv:2406.18544v4 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is still problematic, particularly for reflective objects, as its discontinuous representation raises difficulties in constraining geometries. Volumetric signed distance field (SDF)...

arXiv CS 7d ago

MLBPA sees clear distance from MLB in CBA talks

The players had long been anticipating a salary cap proposal from Major League Baseball's owners. But their lead negotiator, Bruce Meyer, believes what MLB ultimately proposed was even worse, a clear sign of the distance between the two sides just six months before the current collective bargaining agreement expires. Meyer, the Major League Baseball Players Association's interim executive director, said the league "effectively managed to cobble together the worst system for players in any...

ESPN 8d ago

Geometry-Aware Control Barrier Functions for Collision Avoidance via Bernstein Polynomial Approximations

arXiv:2605.30696v1 Announce Type: new Abstract: Safe navigation often relies on well-defined conditions based on the shape of robots and obstacles, and can be challenging when they have irregular geometries. While Control Barrier Functions (CBFs) offer an efficient mechanism to enforce safe set forward invariance, common shape surrogates (e.g., spheres or super-ellipsoids) either are overly conservative in unstructured scenes or require many local primitives, which inflates constraint counts...

arXiv CS 9d ago

PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation

Announce Type: replace Abstract: Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators.

arXiv CS 6d ago