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Signed Distance Fields (SDF

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ParCo-SDF: Learning Prior-Free Partial-to-Complete Signed Distance Fields of Deformable Objects

arXiv:2605.29417v2 Announce Type: replace Abstract: This study addresses the partial-to-complete geometry reconstruction of deformable objects (DOs) from point-cloud observations toward precise DO manipulation. Recent DO reconstruction approaches often adopt implicit neural representations (INRs) to model continuous surfaces as well as capture structural variability. However, these methods typically rely on object-specific shape priors that improve training stability and limit generalization.

arXiv CS 9d ago

Enhancing Adversarial Robustness with Signed Distance Fields for Harmonizing Geometric Invariance and Texture

arXiv:2602.05175v2 Announce Type: replace Abstract: Deep neural networks demonstrate impressive performance in visual recognition but remain highly vulnerable to imperceptible adversarial attacks. Existing defense strategies such as adversarial training and diffusion-based purification have achieved significant progress but are frequently constrained by high computational cost, information loss, and inference latency.

arXiv CS 1d ago

Medial Axis Aware Learning of Signed Distance Functions

Announce Type: replace Abstract: We propose a novel variational method to compute a highly accurate global signed distance function (SDF) to a given point cloud. To this end, the jump set of the gradient of the SDF, which coincides with the medial axis of the surface, is explicitly taken into account through a higher-order variational formulation that enforces linear growth along the gradient direction away from this discontinuity set. The eikonal equation and the zero-level set of the SDF...

arXiv CS 1d ago

GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction

arXiv:2406.18544v4 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is still problematic, particularly for reflective objects, as its discontinuous representation raises difficulties in constraining geometries. Volumetric signed distance field (SDF)...

arXiv CS 7d ago

Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars

arXiv:2606.05912v1 Announce Type: new Abstract: Modeling dynamic facial expressions using 3D Gaussian representations remains challenging due to their unstructured nature. Conventional Gaussian avatar pipelines require extensive multiview and sequential expression data, limiting scalability and accessibility. In this work, we introduce Self-Adaptive Gaussian Expression (SAGE), a framework for self-learning expression-induced Gaussian deformations that enables high-fidelity, animatable...

arXiv CS 5d ago

PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation

Announce Type: new Abstract: Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators.

arXiv CS 8d ago

PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation

Announce Type: replace Abstract: Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators.

arXiv CS 6d ago