SparseStreet
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Related Articles from SNS
SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
arXiv:2606.03909v1 Announce Type: new Abstract: While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., vehicles and pedestrians) demand high-fidelity representations to maintain temporal consistency, while static background regions often contain substantial redundancy....