Universal Skeletal Motion Generation
No mentions found
This entity hasn't been tracked yet, or Iris is still building its knowledge base.
Related Articles from SNS
MotionDreamer: Universal Skeletal Motion Generation for 3D Rigged Shapes
arXiv:2606.01518v1 Announce Type: new Abstract: Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities.