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Universal Skeletal Motion Generation

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MotionDreamer: Universal Skeletal Motion Generation for 3D Rigged Shapes

arXiv:2606.01518v1 Announce Type: new Abstract: Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities.

arXiv CS 8d ago