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Voxel Space

Let us go back to the year 1992. The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable. 3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color.

Hacker News 11d ago

UnsOcc: 3D Semantic Occupancy Prediction in Unstructured Scene via Rendering Fusion

arXiv:2606.03581v1 Announce Type: new Abstract: Unstructured scenes present unique challenges for autonomous driving, as irregular obstacles and sparse scene layouts undermine the effectiveness of traditional perception methods such as 3D object detection. 3D semantic occupancy prediction has emerged as a prominent focus due to its ability to provide dense spatial representations by assigning semantic labels to individual voxels in 3D space. However, directly applying 3D semantic occupancy...

arXiv CS 7d ago

ActionMap: Robot Policy Learning via Voxel Action Heatmap

Announce Type: new Abstract: Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs. Whether implemented via autoregressive token bins, L1 regression, or flow-matching denoising, the resulting decoder treats the action space as unstructured,...

arXiv CS 2d ago

A prognostic human brain network for diffuse midline glioma

Abstract Diffuse midline gliomas (DMGs) are near-universally lethal tumours of the childhood central nervous system1,2. In animal models, DMGs form brain-wide integrated networks through neuron-to-glioma synapses3,4,5,6 and glioma-to-glioma gap junctional coupling3. This extensive connectivity robustly promotes the growth and invasion of DMG3,4,5,6,7,8,9 and other glial malignancies10,11,12 through paracrine mechanisms and direct neuron-to-glioma synapses.

Nature 21h ago

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

arXiv:2606.01777v1 Announce Type: new Abstract: Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input.

arXiv CS 8d ago

Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training

arXiv:2601.03256v2 Announce Type: replace Abstract: We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of...

arXiv CS 1d ago

SymTRELLIS: Symmetry-Enforced Voxel Latents for 3D Generation

Announce Type: new Abstract: Single-view 3D generative models have achieved impressive visual quality, yet they are not designed to satisfy structural or functional requirements, and in practice, often fall short. Symmetry is one such requirement: violations, even subtle ones, on symmetry can render a model physically unusable. We present SymTRELLIS, a method that enforces arbitrary finite point group symmetries (rotational, reflectional, and polyhedral) during the flow-based 3D generation...

arXiv CS 6d ago

HypoSpace: A Diagnostic Benchmark for Set-Valued Hypothesis Generation under Underdetermination and Sublinear Coverage Bounds

Announce Type: replace Abstract: Many scientific problems are underdetermined: multiple distinct hypotheses are equally consistent with the same observations. In such settings, effective inference requires not only producing valid explanations, but also systematically exploring and covering the admissible hypothesis set. We introduce HypoSpace, a benchmark that treats large language models (LLMs) as samplers over finite hypothesis spaces and evaluates them on three metrics: Validity,...

arXiv CS 9d ago

ForestMamba: Sparse Mamba with Geometry-guided Queries for 3D Forest Point Cloud Segmentation

arXiv:2606.01549v1 Announce Type: new Abstract: AI-based semantic and instance segmentation of terrestrial and drone LiDAR point clouds is emerging as a transformative approach for converting the complex 3D structure of forests into actionable information for forest monitoring and biodiversity assessment. However, forest LiDAR scenes remain highly challenging due to their large data volumes, irregular sampling density, overlapping and complex canopy structure, and geographic variability....

arXiv CS 8d ago

Controllable Lung Nodule Synthesis via Histogram-Regularized Latent Diffusion Models

arXiv:2605.30631v1 Announce Type: new Abstract: While automated diagnosis systems have achieved remarkable success in computed tomography (CT)-based lung cancer screening, their development remains limited by the scarcity of diverse, annotated pulmonary nodule datasets. Diffusion-based generative models offer a promising strategy for data synthesis; however, many existing conditional approaches primarily optimize spatial reconstruction losses, which encourage voxel-wise similarity but may...

arXiv CS 9d ago