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Skill-3D: Evolving Scene-Aware Skills for Agentic 3D Spatial Reasoning

arXiv:2606.07436v1 Announce Type: new Abstract: This paper explores agentic 3D spatial understanding, i.e., MLLM agents performing 3D reasoning through tool use. Existing methods often misuse tools and exhibit biased tool preferences under 3D scenarios, leaving the agentic paradigm with only marginal gains over non-agentic strategies. We reveal that 3D spatial reasoning tasks are heterogeneous across scenes, while these agents apply a uniform tool-use strategy to all scenes rather than...

arXiv CS 2d ago

3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

arXiv:2606.01057v1 Announce Type: new Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for...

arXiv CS 8d ago

SpatialAct: Probing Spatial Reasoning-to-Action Capabilities of VLM Agents in 3D Scenes

arXiv:2605.31148v1 Announce Type: new Abstract: Humans can effortlessly perceive spatial layouts, form cognitive representations, reason about spatial relations, and translate such reasoning into actions in everyday 3D environments. Although recent vision-language models (VLMs) have shown promising performance on observation-conditioned spatial perception and reasoning tasks, it remains unclear whether they can build coherent spatial understanding, act upon it, and refine their actions...

arXiv CS 9d ago

CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

Announce Type: new Abstract: Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments. Existing systems typically depend on depth sensors, incurring significant payload, power, and calibration costs. Monocular RGB cameras are a lightweight alternative, but collaborative monocular dense SLAM remains difficult due to scale ambiguity, unreliable inter-agent data association, especially in outdoor scenes...

arXiv CS 9d ago

SceneConductor: 3D Scene Generation from Single Image with Multi-Agent Orchestration

arXiv:2606.08402v1 Announce Type: new Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence. Despite recent progress in joint layout-and-mesh generation, existing methods often rely on holistic or weakly decomposed pipelines that entangle many factors at once and demand extensive scene-level supervision, limiting their generalization to complex...

arXiv CS 1d ago

Agentic Large Language Models for Automated Structural Analysis of 3D Frame Systems

Announce Type: new Abstract: Large language models (LLMs) have emerged as powerful foundation models with strong reasoning capabilities across domains. Beyond reactive text generation, agentic LLMs enable autonomous workflow execution through modular task decomposition and coordinated tool use. In structural engineering, recent efforts have developed agentic LLMs for automated analysis of plane frames.

arXiv CS 2d ago

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

arXiv:2606.09738v1 Announce Type: new Abstract: Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene...

arXiv CS 1d ago

MASER: Modality-Adaptive Specialist Routing for Embodied 3D Spatial Intelligence

arXiv:2606.02463v1 Announce Type: new Abstract: In 3D environments, Embodied Agents answer spatially relevant questions through reasoning from a mixture of modalities including natural language, RGB images, point clouds, depth maps and camera poses. Existing Vision-Language models (VLMs) are fine-tuned over a single modality. This completely ignores the question semantics which may favor a different modality than the finetuned modality.

arXiv CS 8d ago

Dual-Anchoring: Addressing State Drift in Vision-Language Navigation

Announce Type: replace Abstract: Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction.

arXiv CS 8d ago

Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

arXiv:2605.01799v2 Announce Type: replace Abstract: Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints...

arXiv CS 1d ago